The Essential Guide to Game Audio: The Theory and Practice of Sound for Games

1st Edition

Steve Horowitz, Scott R. Looney

Published March 17, 2014
Reference - 240 Pages - 75 Color Illustrations
ISBN 9780415706704 - CAT# 119455

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  •  The video game market is expanding, changing and growing. As an audio professional you must adapt and evolve with changing times and formats. Gamification is all pervasive in our culture and growing worldwide.
  • This book is a simple, logical and entertaining way to find out how sound for games is made. It provides an essential handbook for understanding the world of interactive media so you can pass that knowledge to your students and peer group.
  •  Games are cool and fun, but they are also serious business, and a growing field needs audio professionals like you. This book will help you get into the game and start your career.


The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.


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