Games & Animation

Audio & Composition

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Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality

1st Edition

Featured

Craig Caldwell
May 24, 2017

Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it include...

Game of X v.2: The Long Road to Xbox

1st Edition

Rusel DeMaria
October 02, 2018

Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of...

Game of X v.1: Xbox

1st Edition

Rusel DeMaria
October 01, 2018

Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft’s unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was...

Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling

1st Edition

Toiya Kristen Finley
September 12, 2018

Despite its significant growth over the past five years, the mobile and social videogame industry is still maturing at a rapid rate. Due to various storage and visual and sound asset restrictions, mobile and social gaming must have innovative storytelling techniques. Narrative Tactics grants...

Surviving Game School…and the Game Industry After That

1st Edition

Michael Lynch, Adrian Earle
February 23, 2018

Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry....

New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video.

1st Edition

Stephan Schütze, Anna Irwin-Schütze
February 16, 2018

The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it’s essential. If the audio doesn’t...

Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality

1st Edition

Craig Caldwell
May 24, 2017

Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes...

Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers

3rd Edition

Aaron Marks
March 20, 2017

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This...

JavaScript for Sound Artists: Learn to Code with the Web Audio API

1st Edition

William Turner, Steve Leonard
January 17, 2017

Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio...

Composing Music for Games: The Art, Technology and Business of Video Game Scoring

1st Edition

Chance Thomas
February 24, 2016

Composing Music for Games  is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring...

Game Audio Implementation: A Practical Guide Using the Unreal Engine

1st Edition

Richard Stevens, Dave Raybould
October 27, 2015

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action...

The Game Narrative Toolbox

1st Edition

Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler, Ann Lemay
June 24, 2015

Learn how to create compelling game storylines. Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry. From concept...

The Pocket Lawyer for Comic Book Creators: A Legal Toolkit for Comic Book Artists and Writers

1st Edition

Thomas A. Crowell, Esq.
September 26, 2014

Focal Press' Pocket Lawyer series serves as a legal toolkit for independent producers and artists in the creative industries. The Pocket Lawyer for Comic Book Creators is designed to help emerging artists and veteran professionals in the comic book industry build a solid foundation of...

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