Games & Animation

Design

Per Page:
Sort:

Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality

Featured

Craig Caldwell
May 24, 2017

Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it include...

Procedural Generation in Game Design

Featured

Tanya X. Short, Tarn Adams
June 1, 2017

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to c...

Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences

George Kalmpourtzis
July 06, 2018

Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational...

Workflow: A Practical Guide to the Creative Process

Doron Meir
March 06, 2018

A pro isn’t just a person who can do it well. It’s a person who can do it well every time, on demand and on deadline; which is why the key to being a professional creative is having a great creative process. Whether it’s writing a book, animating a shot, designing a game level or composing a...

Multiplayer Online Games: Origins, Players, and Social Dynamics

Guo Freeman
February 23, 2018

Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as...

Surviving Game School…and the Game Industry After That

Michael Lynch, Adrian Earle
February 23, 2018

Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry....

Visual Design Concepts For Mobile Games

Chirstopher P Carman
February 16, 2018

This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically...

Digital Love: Romance and Sexuality in Games

Heidi McDonald
November 14, 2017

Scholars and professionals from all over the world, across experience levels and the gender and sexuality spectrum, share experiences and analysis of romance and sexuality in video games. Whether discussing casual sex in the Star Wars universe; analyzing various Otome games; examining "the gaze"...

Punk Playthings: Provocations for 21st Century Game Makers

Sean Taylor, Chris Lowthorpe
November 10, 2017

Punk Playthings is an antidote to complacency and orthodoxy. Packed with probes and provocations that explore game making through fresh lenses for uncertain times, it challenges gaming monoculture by constructing a trading space for ideas and learning from across domains and cultures. Punk...

Situational Game Design

Brian Upton
October 31, 2017

Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but...

Game Programming for Artists

Jarryd Huntley, Hanna Brady
September 25, 2017

Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems....

The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

Celia Hodent
August 14, 2017

Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game,...

Game AI Pro 3: Collected Wisdom of Game AI Professionals

Steve Rabin
June 22, 2017

Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest...

Procedural Generation in Game Design

Tanya X. Short, Tarn Adams
June 01, 2017

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to...

Conferences

Year: