Games & Animation

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Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms

1st Edition

Featured

Geoffrey Engelstein, Isaac Shalev
July 11, 2019

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks can...

Holistic Game Development with Unity 3e: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming

3rd Edition

Featured

Penny de Byl
June 26, 2019

Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity. Reworked for C# and Unity 2018 & 2019, and bursting with images and tutorials, Penny de Byl’s Holistic Game Development with Unity will help the read...

An Introduction to GameGuru

1st Edition

Featured

Michael Matthew Messina
August 2, 2019

GameGuru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features available in the program. Details on how to perform more complex tasks are not found easily anywhere else...

Game Design Deep Dive: Platformers

1st Edition

Joshua Bycer
October 07, 2019

The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping – one of the oldest mechanics in the industry – and how it has evolved and changed over the years. The author looks at the...

Learning C# Programming with Unity 3D, second edition

2nd Edition

Alex Okita
September 25, 2019

Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D...

Game AI Pro 360: Guide to Tactics and Strategy

1st Edition

Steve Rabin
September 23, 2019

Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers...

Game AI Pro 360: Guide to Architecture

1st Edition

Steve Rabin
September 23, 2019

Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further...

Game AI Pro 360: Guide to Movement and Pathfinding

1st Edition

Steve Rabin
September 23, 2019

Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI...

Game AI Pro 360: Guide to Character Behavior

1st Edition

Steve Rabin
September 23, 2019

Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers...

Understanding Kids, Play, and Interactive Design: How to Create Games Children Love

1st Edition

Mark Schlichting
September 11, 2019

This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping...

Dramatic Storytelling & Narrative Design: A Writer’s Guide to Video Games and Transmedia

1st Edition

Ross Berger
September 03, 2019

This book provides an industry professional’s firsthand POV into narrative design’s practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character...

The Art of Game Design: A Book of Lenses, Third Edition

3rd Edition

Jesse Schell
August 27, 2019

Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also...

An Introduction to GameGuru

1st Edition

Michael Matthew Messina
August 02, 2019

GameGuru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features available in the program. Details on how to perform more complex tasks are not found easily anywhere...

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms

1st Edition

Geoffrey Engelstein, Isaac Shalev
July 11, 2019

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks...

We Deserve Better Villains: A Video Game Design Survival Guide

1st Edition

Jai Kristjan
June 28, 2019

We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter outlines a period in a video...

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