Games & Animation

Design

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Game Engine Architecture, Third Edition

3rd Edition

Featured

Jason Gregory
August 17, 2018

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of ...

Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition

4th Edition

Featured

Tracy Fullerton
August 27, 2018

Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers. —  Richard Lemarchand, Interacti...

Architectural Approach to Level Design: Second edition

2nd Edition

Christopher W. Totten
May 10, 2019

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of...

Holistic Game Development with Unity 3e: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming

3rd Edition

Penny de Byl
May 09, 2019

Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity. Reworked for C# and Unity 2018 & 2019, and bursting with images and tutorials, Penny de Byl’s Holistic Game Development with Unity will help the...

Dungeons and Desktops: The History of Computer Role-Playing Games 2e

2nd Edition

Matt Barton, Shane Stacks
May 01, 2019

Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new...

Breaking Out of the Games Industry: Designing Tutorials for Video Games

1st Edition

Matthew M. White
March 27, 2019

This book offers a perspective into a phenomenon becoming more and more common: AAA developers ‘going indie’. Written through the personal story of the author finding his way into the AAA games space, only to retreat back to indie games and consulting work and finding a new-old life making games...

AI for Games, Third Edition

3rd Edition

Ian Millington
March 26, 2019

AI is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers. This revised and updated Third Edition...

Procedural Storytelling in Game Design

1st Edition

Tanya X. Short, Tarn Adams
March 13, 2019

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this...

The Advanced Game Narrative Toolbox

1st Edition

Tobias Heussner
February 28, 2019

The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a...

Game of X Volume 1 and Game of X v.2 Standard set

1st Edition

Rusel DeMaria
February 07, 2019

The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design:...

Developing Creative Content for Games

1st Edition

Greg Johnson
January 29, 2019

This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for...

Game Development and Simulation with Unreal Technology, Second Edition

2nd Edition

Alireza Tavakkoli
December 20, 2018

Dr. Alireza Tavakkoli’s Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now, unreal technology is one of the most potent and...

The Pyramid of Game Design: Designing, Producing and Launching Service Games

1st Edition

Nicholas Lovell
December 18, 2018

Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun...

High Score! Expanded: The Illustrated History of Electronic Games 3rd Edition

1st Edition

Rusel DeMaria
December 03, 2018

In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including Space Invaders, Pac-Man, Centipede, Donkey Kong, Asteroids, SimCity, Quake, Myst, Tomb Raider, and more. This is...

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