Games & Animation

Game Development & Production

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Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality

1st Edition

Featured

Craig Caldwell
May 24, 2017

Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it include...

Procedural Generation in Game Design

1st Edition

Featured

Tanya X. Short, Tarn Adams
June 1, 2017

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to c...

Building Virtual Reality with Unity and Steam VR

1st Edition

Featured

Jeff W Murray
June 6, 2017

This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. The book also takes a look at ...

20 Essential Games to Study

1st Edition

Joshua Bycer
November 12, 2018

The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game...

Game Audio Programming 2: Principles and Practices

1st Edition

Guy Somberg
October 18, 2018

Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers...

Reverse Design: Super Mario World

1st Edition

Patrick Holleman
September 18, 2018

The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design:...

Reverse Design: Half-Life

1st Edition

Patrick Holleman
September 14, 2018

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the...

Reverse Design: Chrono Trigger

1st Edition

Patrick Holleman
September 13, 2018

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the second installment in the Reverse Design series, looking at Chrono Trigger. Written in a readable format, it is broken down into four sections examining some of the most important topics...

The Video Games Textbook: History • Business • Technology

1st Edition

Brian J. Wardyga
September 04, 2018

The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with...

Reverse Design: Final Fantasy VI

1st Edition

Patrick Holleman
September 04, 2018

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the first installment in the Reverse Design series, looking at Final Fantasy VI. Written in a readable format, it is broken down into six sections examining some of the most important topics...

Reverse Design: Diablo II

1st Edition

Patrick Holleman
August 28, 2018

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the sixth installment in the Reverse Design series, looking at Diablo II. Written in a readable format, it is broken down into three sections examining three topics important to the game:...

Reverse Design: Final Fantasy VII

1st Edition

Patrick Holleman
August 28, 2018

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fifth installment in the Reverse Design series, looking at Final Fantasy VII. Written in a readable format, it is broken down into eight sections examining some of the most important...

Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition

4th Edition

Tracy Fullerton
August 27, 2018

Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers. —  Richard Lemarchand, Interactive...

Game Engine Architecture, Third Edition

3rd Edition

Jason Gregory
August 17, 2018

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of...

Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences

1st Edition

George Kalmpourtzis
July 06, 2018

Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational...

Conferences

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