Games & Animation

Game Development & Production

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Game Engine Architecture, Third Edition

3rd Edition

Featured

Jason Gregory
August 17, 2018

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of ...

Game Anim: Video Game Animation Explained

1st Edition

Featured

Jonathan Cooper
January 25, 2019

What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining e...

Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition

4th Edition

Featured

Tracy Fullerton
August 27, 2018

Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers. —  Richard Lemarchand, Interacti...

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms

1st Edition

Featured

Geoffrey Engelstein, Isaac Shalev
July 11, 2019

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks can...

They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982

1st Edition

Alexander Smith
November 19, 2019

They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century,...

Once Upon a Pixel: Storytelling and Worldbuilding in Video Games

1st Edition

Eddie Paterson, Timothy Simpson-Williams, Will Cordner
November 08, 2019

Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming’s most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering...

Game Design Deep Dive: Platformers

1st Edition

Joshua Bycer
October 07, 2019

The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping – one of the oldest mechanics in the industry – and how it has evolved and changed over the years. The author looks at the...

Game AI Pro 360: Guide to Tactics and Strategy

1st Edition

Steve Rabin
September 23, 2019

Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers...

Game AI Pro 360: Guide to Architecture

1st Edition

Steve Rabin
September 23, 2019

Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further...

Game AI Pro 360: Guide to Movement and Pathfinding

1st Edition

Steve Rabin
September 23, 2019

Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI...

Game AI Pro 360: Guide to Character Behavior

1st Edition

Steve Rabin
September 23, 2019

Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers...

Understanding Kids, Play, and Interactive Design: How to Create Games Children Love

1st Edition

Mark Schlichting
September 11, 2019

This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping...

Dramatic Storytelling & Narrative Design: A Writer’s Guide to Video Games and Transmedia

1st Edition

Ross Berger
September 03, 2019

This book provides an industry professional’s firsthand POV into narrative design’s practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character...

An Introduction to GameGuru

1st Edition

Michael Matthew Messina
August 02, 2019

GameGuru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features available in the program. Details on how to perform more complex tasks are not found easily anywhere...

Doing Things with Games: Social Impact Through Play

1st Edition

Lindsay D. Grace
July 16, 2019

The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and...

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms

1st Edition

Geoffrey Engelstein, Isaac Shalev
July 11, 2019

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks...

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