Design and Implementation of 3D Graphics Systems

Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa

A K Peters/CRC Press
Published August 8, 2012
Reference - 350 Pages - 200 B/W Illustrations
ISBN 9781466571211 - CAT# K16528

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  • Presents practical aspects of 3D computer graphics at an introductory level
  • Focuses on fundamental algorithms and the implementation problems associated with them
  • Explores the relationship between the various components of a graphics system
  • Describes geometric modeling and image synthesis
  • Enables readers to practice with the techniques
  • Provides routine libraries, examples, and other supplemental materials on the book’s website


Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book’s website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.


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