Computer Science & Engineering

Computer Graphics

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The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fourth Edition

4th Edition

Featured

John M. Blain
September 26, 2017

Blender is a free and open source graphics program for computer modeling and animation incorporating Photorealstic Rendering, Realistic Materials, Character Rigging, Sculpting, UV Unwrapping, Compositing, Simulation, Camera and Object Tracking, Game Creation and Video Editing. The program is compre...

Computer Graphics Through OpenGL®: From Theory to Experiments

3rd Edition

Featured

Sumanta Guha, Sumanta Guha
January 7, 2019

COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning...

Elements of Multimedia

1st Edition

Sreeparna Banerjee
May 08, 2019

Elements of Multimedia presents a systematic introduction and integrated overview of the state-of-the-art innovations that make Multimedia a rapidly evolving technology in the digital domain. This book is also an invaluable resource for applied researchers. Some of the salient features of the book...

The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition

5th Edition

John M. Blain
April 30, 2019

Blender™ is a free Open Source 3D Creation Suite supporting the entire modeling and animation pipeline – modeling, rigging, animation, simulation, rendering, compositing and motion tracking. The program also includes Video Editing and Grease Pencil 2D Animation. The program is free to download and...

Image and Video Compression for Multimedia Engineering: Fundamentals, Algorithms, and Standards, Third Edition

3rd Edition

Yun-Qing Shi, Huifang Sun
March 20, 2019

The latest edition provides a comprehensive foundation for image and video compression. It covers HEVC/H.265 and future video coding activities, in addition to Internet Video Coding. The book features updated chapters and content, along with several new chapters and sections. It adheres to the...

Revival: Genetic Algorithms for Pattern Recognition (1986)

1st Edition

Sankar K. Pal, Paul P. Wang
February 20, 2019

Solving pattern recognition problems involves an enormous amount of computational effort. By applying genetic algorithms - a computational method based on the way chromosomes in DNA recombine - these problems are more efficiently and more accurately solved. Genetic Algorithms for Pattern...

3D Animation for the Raw Beginner Using Autodesk Maya 2e

2nd Edition

Roger King
February 14, 2019

3D Animation for the Raw Beginner Using Autodesk Maya is a hands-on academic textbook as well as a do-it-yourself training manual for the individual animator. This second edition has been completely rewritten to take into account updates to Autodesk Maya, including Autodesk’s renderer, Arnold. It...

Game of X Volume 1 and Game of X v.2 Standard set

1st Edition

Rusel DeMaria
February 07, 2019

The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design:...

Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells: A Guide for the Scientist and Artist

1st Edition

Giorgio Luciano
February 06, 2019

The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic...

Computer Graphics Through OpenGL®: From Theory to Experiments

3rd Edition

Sumanta Guha, Sumanta Guha
January 07, 2019

COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning...

Digital Image Watermarking: Theoretical and Computational Advances

1st Edition

Surekha Borra, Rohit Thanki, Nilanjan Dey
December 11, 2018

The Book presents an overview of newly developed watermarking techniques in various independent and hybrid domains Covers the basics of digital watermarking, its types, domain in which it is implemented and the application of machine learning algorithms onto digital watermarking Reviews hardware...

GPU Pro 360 Guide to Lighting

1st Edition

Wolfgang Engel
December 10, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology on lighting. This volume is complete with 24 articles by leading programmers that describes rendering techniques of global...

GPU Pro 360 Guide to Image Space

1st Edition

Wolfgang Engel
December 03, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that operate primarily in image space. This volume is complete with 15 articles by leading...

The GETMe Mesh Smoothing Framework: A Geometric Way to Quality Finite Element Meshes

1st Edition

Dimitris P. Vartziotis, Joachim Wipper
December 03, 2018

High quality meshes play a key role in many applications based on digital modeling and simulation. The finite element method is a paragon for such an approach and it is well known that quality meshes can significantly improve computational efficiency and solution accuracy of this method. Therefore,...

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