Computer Science & Engineering

Computer Graphics

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The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fourth Edition

4th Edition

Featured

John M. Blain
September 26, 2017

Blender is a free and open source graphics program for computer modeling and animation incorporating Photorealstic Rendering, Realistic Materials, Character Rigging, Sculpting, UV Unwrapping, Compositing, Simulation, Camera and Object Tracking, Game Creation and Video Editing. The program is compre...

Computer Graphics Through OpenGL®: From Theory to Experiments

3rd Edition

Featured

Sumanta Guha, Sumanta Guha
January 7, 2019

COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning...

Computer Graphics Through OpenGL®: From Theory to Experiments

3rd Edition

Sumanta Guha, Sumanta Guha
January 07, 2019

COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning...

Revival: Genetic Algorithms for Pattern Recognition (1986)

1st Edition

Sankar K. Pal, Paul P. Wang
December 31, 2018

Solving pattern recognition problems involves an enormous amount of computational effort. By applying genetic algorithms - a computational method based on the way chromosomes in DNA recombine - these problems are more efficiently and more accurately solved. Genetic Algorithms for Pattern...

Digital Image Watermarking: Theoretical and Computational Advances

1st Edition

Surekha Borra, Rohit Thanki, Nilanjan Dey
December 11, 2018

The Book presents an overview of newly developed watermarking techniques in various independent and hybrid domains Covers the basics of digital watermarking, its types, domain in which it is implemented and the application of machine learning algorithms onto digital watermarking Reviews hardware...

GPU Pro 360 Guide to Lighting

1st Edition

Wolfgang Engel
December 10, 2018

This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016)  into a convenient single source anthology covering 3D engine design in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The ...

GPU Pro 360 Guide to Image Space

1st Edition

Wolfgang Engel
December 03, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that operate primarily in image space. This volume is complete with 15 articles by leading...

The GETMe Mesh Smoothing Framework: A Geometric Way to Quality Finite Element Meshes

1st Edition

Dimitris P. Vartziotis, Joachim Wipper
December 03, 2018

High quality meshes play a key role in many applications based on digital modeling and simulation. The finite element method is a paragon for such an approach and it is well known that quality meshes can significantly improve computational efficiency and solution accuracy of this method. Therefore,...

R Graphics, Third Edition

3rd Edition

Paul Murrell
November 29, 2018

This third edition of Paul Murrell’s classic book on using R for graphics represents a major update, with a complete overhaul in focus and scope. It focuses primarily on the two core graphics packages in R - graphics and grid - and has a new section on integrating graphics. This section includes...

GPU PRO 360 Guide to GPGPU

1st Edition

Wolfgang Engel
November 26, 2018

Wolfgang Engel’s GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers general purpose GPU. This volume is complete with 19 articles by leading programmers that focus on the techniques that...

GPU Pro 360 Guide to Shadows

1st Edition

Wolfgang Engel
November 19, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Shadows gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that are used to generate shadow data. This volume is complete with 15 articles by leading...

GPU Pro 360 Guide to 3D Engine Design

1st Edition

Wolfgang Engel
November 19, 2018

Wolfgang Engel’s GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine. This volume is complete with articles by leading programmers that focus on various...

GPU Pro 360 Guide to Mobile Devices

1st Edition

Wolfgang Engel
November 12, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Mobile Devices gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers computer graphics in mobile devices. This volume is complete with 18 articles by leading programmers that focus...

Game of X Volume 1 and Game of X v.2 Standard set

1st Edition

Rusel DeMaria
October 02, 2018

The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design:...

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