Computer Science & Engineering

Computer Graphics

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Virtual Reality Headsets - A Theoretical and Pragmatic Approach

Philippe Fuchs
February 20, 2017

The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific...

Foundations of Physically Based Modeling and Animation

Donald House, John C. Keyser
January 06, 2017

Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these...

Test Drive Blender: A Starter Manual for New Users

John M. Blain
January 04, 2017

This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of objects and characters. The objects and characters can be placed in scenes. The scenes are captured by camera and rendered into digital images. The...

Displays: Fundamentals & Applications, Second Edition

Rolf R. Hainich, Oliver Bimber
December 21, 2016

In the extensive fields of optics, holography and virtual reality, technology continues to evolve. Displays: Fundamentals and Applications, Second Edition addresses these updates and discusses how real-time computer graphics and vision enable the application and displays of graphical 2D and 3D...

Handbook of Digital Image Synthesis: Scientific Foundations of Rendering

Vincent Pegoraro
December 19, 2016

The Handbook of Digital Image Synthesis constitutes a comprehensive reference guide in the rapidly-developing field of computer graphics, whose applications span not only the movie and gaming industries, but also digital marketing, industrial and architectural design, virtual-environment simulators...

Applying Color Theory to Digital Media and Visualization

Theresa-Marie Rhyne
November 17, 2016

This book provides an overview of the application of color theory concepts to digital media and visualization. It highlights specific color concepts like color harmony and shows how to apply the concept with case study examples and usage of actual online and mobile color tools. Color deficiencies...

Simulating Heterogeneous Crowds with Interactive Behaviors

Nuria Pelechano, Jan M. Allbeck, Mubbasir Kapadia, Norman I. Badler
September 27, 2016

This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help...

Image Content Retargeting: Maintaining Color, Tone, and Spatial Consistency

Alessandro Artusi, Francesco Banterle, Tunç Ozan Aydın, Daniele Panozzo, Olga Sorkine-Hornung
September 07, 2016

In recent years visual devices have proliferated, from the massive high-resolution, high-contrast screens to the tiny ones on mobile phones, with their limited dynamic range and color gamut. The wide variety of screens on which content may be viewed creates a challenge for developers. Adapting...

Information Theory Tools for Visualization

Min Chen, Miquel Feixas, Ivan Viola, Anton Bardera, Han-Wei Shen, Mateu Sbert
August 25, 2016

This book explores Information theory (IT) tools, which have become state of the art to solve and understand better many of the problems in visualization. This book covers all relevant literature up to date. It is the first book solely devoted to this subject, written by leading...

Extending Virtual Worlds: Advanced Design for Virtual Environments

Ann Latham Cudworth
June 22, 2016

Written as the successor to Virtual World Design: Creating Immersive Virtual Environments, this book carries the ideas brought forward in its predecessor to new levels of virtual world design exploration and experimentation. Written by an Emmy award-winning designer with 22 years of experience...

The Complete Guide to Blender Graphics: Computer Modeling & Animation, Third Edition

John M. Blain
May 16, 2016

Blender is a free and open source graphics program for computer modeling and animation. It contains all the tools necessary for creating models and scenes that may be made into still images or animated movies. Like its predecessors, the third edition of The Complete Guide to Blender Graphics:...

GPU Pro 7: Advanced Rendering Techniques

Wolfgang Engel
April 27, 2016

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike. Exploring recent developments in the rapidly...

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