Computer Science & Engineering

Computer Graphics

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GPU Pro 360 Guide to Rendering

Wolfgang Engel
July 03, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics...

GPU Pro 360 Guide to Geometry Manipulation

Wolfgang Engel
June 18, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading...

Introduction to Computer Graphics with OpenGL ES

JungHyun Han
June 08, 2018

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance....

Codify: Parametric and Computational Design in Landscape Architecture

Bradley Cantrell, Adam Mekies
May 22, 2018

Codify: Parametric and Computational Design in Landscape Architecture provides a series of essays that explore what it means to use, modify and create computational tools in a contemporary design environment. Landscape architecture has a long history of innovation in the areas of computation...

The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's

Brian Beuken
March 09, 2018

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware,...

GPU Parallel Program Development Using CUDA

Tolga Soyata
February 16, 2018

GPU Parallel Program Development using CUDA teaches GPU programming by showing the differences among different families of GPUs. This approach prepares the reader for the next generation and future generations of GPUs. The book emphasizes concepts that will remain relevant for a long time, rather...

Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing

Aditi Majumder, M. Gopi
February 09, 2018

Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing...

Image and Video Processing in the Compressed Domain

Jayanta Mukhopadhyay
January 24, 2018

As more images and videos are becoming available in compressed formats, researchers have begun designing algorithms for different image operations directly in their domains of representation, leading to faster computation and lower buffer requirements. Image and Video Processing in the Compressed...

Digital Image Processing and Analysis: Applications with MATLAB® and CVIPtools, Third Edition

Scott E Umbaugh
December 22, 2017

Digital image processing and analysis is a field that continues to experience rapid growth, with applications in many facets of our lives. Areas such as medicine, agriculture, manufacturing, transportation, communication systems, and space exploration are just a few of the application areas. This...

Handbook of Discrete and Computational Geometry, Third Edition

Csaba D. Toth, Joseph O'Rourke, Jacob E. Goodman
November 09, 2017

The Handbook of Discrete and Computational Geometry is intended as a reference book fully accessible to nonspecialists as well as specialists, covering all major aspects of both fields. The book offers the most important results and methods in discrete and computational geometry to those who use...

Generalized Barycentric Coordinates in Computer Graphics and Computational Mechanics

Kai Hormann, N. Sukumar
October 16, 2017

In Generalized Barycentric Coordinates in Computer Graphics and Computational Mechanics, eminent computer graphics and computational mechanics researchers provide a state-of-the-art overview of generalized barycentric coordinates. Commonly used in cutting-edge applications such as mesh...

A Concise Introduction to Hypercomplex Fractals

Andrzej Katunin
October 10, 2017

This book presents concisely the full story on complex and hypercomplex fractals, starting from the very first steps in complex dynamics and resulting complex fractal sets, through the generalizations of Julia and Mandelbrot sets on a complex plane and the Holy Grail of the fractal geometry – a 3D...

Conferences

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