Computer Science & Engineering

Computer Graphics

Per Page:
Sort:

The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fourth Edition

4th Edition

Featured

John M. Blain
September 26, 2017

Blender is a free and open source graphics program for computer modeling and animation incorporating Photorealstic Rendering, Realistic Materials, Character Rigging, Sculpting, UV Unwrapping, Compositing, Simulation, Camera and Object Tracking, Game Creation and Video Editing. The program is compre...

R Graphics, Third Edition

3rd Edition

Paul Murrell
November 14, 2018

This third edition of Paul Murrell’s classic book on using R for graphics represents a major update, with a complete overhaul in focus and scope. It focuses primarily on the two core graphics packages in R - graphics and grid - and has a new section on integrating graphics. This section includes...

Computer Graphics Through OpenGL®: From Theory to Experiments

3rd Edition

Sumanta Guha, Sumanta Guha
November 14, 2018

...

GPU Pro 360 Guide to Mobile Devices

1st Edition

Wolfgang Engel
October 26, 2018

This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016)  into a convenient single source anthology covering rendering techniques in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The...

Game of X v.2: The Long Road to Xbox

1st Edition

Rusel DeMaria
October 02, 2018

Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of...

Game of X v.1: Xbox

1st Edition

Rusel DeMaria
October 01, 2018

Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft’s unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was...

Real-Time Rendering, Fourth Edition

4th Edition

Tomas Akenine-Möller, Eric Haines, Naty Hoffman
August 06, 2018

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses...

Introduction to Geometric Algebra Computing

1st Edition

Dietmar Hildenbrand
July 19, 2018

From the Foreword: "Dietmar Hildenbrand's new book, Introduction to Geometric Algebra Computing, in my view, fills an important gap in Clifford's geometric algebra literature…I can only congratulate the author for the daring simplicity of his novel educational approach taken in this book,...

GPU Pro 360 Guide to Rendering

1st Edition

Wolfgang Engel
July 03, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics...

GPU Pro 360 Guide to Geometry Manipulation

1st Edition

Wolfgang Engel
June 18, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading...

Introduction to Computer Graphics with OpenGL ES

1st Edition

JungHyun Han
June 08, 2018

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance....

Codify: Parametric and Computational Design in Landscape Architecture

1st Edition

Bradley Cantrell, Adam Mekies
May 22, 2018

Codify: Parametric and Computational Design in Landscape Architecture provides a series of essays that explore what it means to use, modify and create computational tools in a contemporary design environment. Landscape architecture has a long history of innovation in the areas of computation...

The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's

1st Edition

Brian Beuken
March 09, 2018

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware,...

Conferences

Year: