Computer Science & Engineering

Computer Graphics

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Game of X v.2: The Long Road to Xbox

1st Edition

Rusel DeMaria
September 11, 2018

Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of...

Game of X v.1: Xbox

1st Edition

Rusel DeMaria
September 11, 2018

Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft’s unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was...

Real-Time Rendering, Fourth Edition

4th Edition

Tomas Akenine-Möller, Eric Haines, Naty Hoffman
August 06, 2018

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses...

Introduction to Geometric Algebra Computing

1st Edition

Dietmar Hildenbrand
July 19, 2018

From the Foreword: "Dietmar Hildenbrand's new book, Introduction to Geometric Algebra Computing, in my view, fills an important gap in Clifford's geometric algebra literature…I can only congratulate the author for the daring simplicity of his novel educational approach taken in this book,...

GPU Pro 360 Guide to Rendering

1st Edition

Wolfgang Engel
July 03, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics...

GPU Pro 360 Guide to Geometry Manipulation

1st Edition

Wolfgang Engel
June 18, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading...

Introduction to Computer Graphics with OpenGL ES

1st Edition

JungHyun Han
June 08, 2018

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance....

Codify: Parametric and Computational Design in Landscape Architecture

1st Edition

Bradley Cantrell, Adam Mekies
May 22, 2018

Codify: Parametric and Computational Design in Landscape Architecture provides a series of essays that explore what it means to use, modify and create computational tools in a contemporary design environment. Landscape architecture has a long history of innovation in the areas of computation...

The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's

1st Edition

Brian Beuken
March 09, 2018

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware,...

Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing

1st Edition

Aditi Majumder, M. Gopi
February 09, 2018

Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing...

Image and Video Processing in the Compressed Domain

1st Edition

Jayanta Mukhopadhyay
January 24, 2018

As more images and videos are becoming available in compressed formats, researchers have begun designing algorithms for different image operations directly in their domains of representation, leading to faster computation and lower buffer requirements. Image and Video Processing in the Compressed...

Digital Image Processing and Analysis with MATLAB and CVIPtools

3rd Edition

Scott E Umbaugh
December 22, 2017

Digital image processing and analysis is a field that continues to experience rapid growth, with applications in many facets of our lives. Areas such as medicine, agriculture, manufacturing, transportation, communication systems, and space exploration are just a few of the application areas. This...

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