Computer Science & Engineering

Computer Graphics

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Practical Parallel Rendering

1st Edition

Alan Chalmers, Erik Reinhard, Tim Davis
October 22, 2019

Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and...

An Integrated Introduction to Computer Graphics and Geometric Modeling

1st Edition

Ronald Goldman
October 15, 2019

Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and...

Computer Vision and Image Processing: Fundamentals and Applications

1st Edition

Manas Kamal Bhuyan
October 07, 2019

The book familiarizes readers with fundamental concepts and issues related to computer vision and major approaches that address them. The focus of the book is on image acquisition and image formation models, radiometric models of image formation, image formation in the camera, image processing...

Learning C# Programming with Unity 3D, second edition

2nd Edition

Alex Okita
September 25, 2019

Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D...

2D Graphics Programming for Games

1st Edition

John Pile,Jr.
September 23, 2019

The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an...

The Art of Game Design: A Book of Lenses, Third Edition

3rd Edition

Jesse Schell
August 27, 2019

Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also...

Data Analytics Applications in Gaming and Entertainment

1st Edition

Günter Wallner
June 28, 2019

The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the...

VR Developer Gems

1st Edition

William R. Sherman
June 26, 2019

This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the...

Elements of Multimedia

1st Edition

Sreeparna Banerjee
May 08, 2019

Elements of Multimedia presents a systematic introduction and integrated overview of the state-of-the-art innovations that make Multimedia a rapidly evolving technology in the digital domain. This book is also an invaluable resource for applied researchers. Some of the salient features of the book...

The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition

5th Edition

John M. Blain
April 30, 2019

Blender™ is a free Open Source 3D Creation Suite supporting the entire modeling and animation pipeline – modeling, rigging, animation, simulation, rendering, compositing and motion tracking. The program also includes Video Editing and Grease Pencil 2D Animation. The program is free to download and...

Image and Video Compression for Multimedia Engineering: Fundamentals, Algorithms, and Standards, Third Edition

3rd Edition

Yun-Qing Shi, Huifang Sun
March 20, 2019

The latest edition provides a comprehensive foundation for image and video compression. It covers HEVC/H.265 and future video coding activities, in addition to Internet Video Coding. The book features updated chapters and content, along with several new chapters and sections. It adheres to the...

3D Animation for the Raw Beginner Using Autodesk Maya 2e

2nd Edition

Roger King
February 14, 2019

3D Animation for the Raw Beginner Using Autodesk Maya is a hands-on academic textbook as well as a do-it-yourself training manual for the individual animator. This second edition has been completely rewritten to take into account updates to Autodesk Maya, including Autodesk’s renderer, Arnold. It...

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