Games & Animation

Programming

Per Page:
Sort:

Building Virtual Reality with Unity and Steam VR

1st Edition

Featured

Jeff W Murray
June 6, 2017

The golden age of virtual reality is here; take the first step into V.R. programming and development with Jeff W. MurrayBuilding Virtual Reality with Unity and SteamVR. Murray explores some of the topical issues surrounding virtual reality; including V.R. sickness, telepresence, performance issues a...

Computer Graphics Through OpenGL®: From Theory to Experiments

3rd Edition

Sumanta Guha, Sumanta Guha
January 07, 2019

COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning...

Game Development and Simulation with Unreal Technology, Second Edition

2nd Edition

Alireza Tavakkoli
December 20, 2018

Dr. Alireza Tavakkoli’s Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now, unreal technology is one of the most potent and...

GPU Pro 360 Guide to Lighting

1st Edition

Wolfgang Engel
December 10, 2018

This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016)  into a convenient single source anthology covering 3D engine design in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The ...

GPU Pro 360 Guide to Image Space

1st Edition

Wolfgang Engel
December 03, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that operate primarily in image space. This volume is complete with 15 articles by leading...

GPU Pro 360 Guide to Shadows

1st Edition

Wolfgang Engel
November 19, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Shadows gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that are used to generate shadow data. This volume is complete with 15 articles by leading...

GPU Pro 360 Guide to 3D Engine Design

1st Edition

Wolfgang Engel
November 19, 2018

Wolfgang Engel’s GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine. This volume is complete with articles by leading programmers that focus on various...

GPU Pro 360 Guide to Mobile Devices

1st Edition

Wolfgang Engel
November 12, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Mobile Devices gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers computer graphics in mobile devices. This volume is complete with 18 articles by leading programmers that focus...

Game Audio Programming 2: Principles and Practices

1st Edition

Guy Somberg
October 18, 2018

Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers...

The Video Games Textbook: History • Business • Technology

1st Edition

Brian J. Wardyga
September 04, 2018

The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with...

Game Engine Architecture, Third Edition

3rd Edition

Jason Gregory
August 17, 2018

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of...

Real-Time Rendering, Fourth Edition

4th Edition

Tomas Akenine-Möller, Eric Haines, Naty Hoffman
August 06, 2018

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses...

GPU Pro 360 Guide to Rendering

1st Edition

Wolfgang Engel
July 05, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of...

Conferences

Year: