Virtual Reality: Concepts and Technologies

Philippe Fuchs, Guillaume Moreau, Pascal Guitton

July 27, 2011 by CRC Press
Reference - 432 Pages
ISBN 9780415684712 - CAT# K13701

was $115.95

USD$98.56

SAVE ~$17.39

Add to Wish List
FREE Standard Shipping!

Features

  • Complete guide to develop VR projects, from project definition to working project setup
  • Offers information on all science disciplines involved in the multidisicplinary field of VR
  • Experts' knowledge of 101 contributions condensed in a single, unique volume
  • Presents relevant mathematics and modelling aspects involved with VR application development
  • Supporting website in English, maintained by the authors and editors, http://www.realite-virtuelle.univmed.fr/en/what-is-virtual-reality.

Summary

A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the reader with the importance of the user’s needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. This book is intended for engineers, computer scientists and computer game developers working on various VR applications. It can further serve as an educational tool in Virtual Reality courses for senior graduate and postgraduate students.