The Game Production Toolbox

1st Edition

Heather Chandler

CRC Press
April 17, 2020 Forthcoming
Textbook - 272 Pages - 100 Color Illustrations
ISBN 9781138341708 - CAT# K394258

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Available for pre-order. Item will ship after April 17, 2020
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This book will take a practical approach to game production and provide tangible techniques, processes, and templates on how to structure a game development pipeline that works for your game and development team. The book will walk readers through each phase of game production (prototyping, production, release, updates) and provide real world examples to reinforce the information presented. Professional game developers will be interviewed to provide insider knowledge of what works and what doesn’t work in game development. A fictitious project will be used as an example throughout the book to fully illustrate the production cycle and other production concepts that are presented.


Key Features

  • General game production information in a single reference. It will cover the how to get a game from concept to release. Including information on financing and pitching your game.
  •  Concrete information on how to plan and execute the different aspects of game production, audio, working with outsourcing, creating and executing on feature roadmaps.
  • Advice from industry experts on managing teams, tracking schedules, communicating effectively, and keeping everyone happy.
  • Information about working effectively with marketing, PR, and other people that are external to the development team (including play test and focus groups).
  • Working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics.