Game Engine Gems 2

Eric Lengyel

February 14, 2011 by A K Peters/CRC Press
Reference - 532 Pages
ISBN 9781568814377 - CAT# K13208

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  • Focuses on techniques for graphics and rendering, game engine design, and systems programming
  • Gives practical advice for game developers
  • Provides demos, source code, and other materials online


This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories—graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection.

Supplementary materials, including demos, source code, examples, specifications, and more can be found at


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