Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the companion CD deliver first-hand experience with some of the core processes.
Table of Contents
An overview and history of motion capture; Pre-production and pipeline; Cleaning and editing data; Data Application - Intro Level: Simplest pipeline ever!; Data Application - Intermediate Level: Composing and decomposing motions; Data Application - Advanced Level: Integrating data with character rigs; Hand Motion Capture; Facial Motion Capture; Mocap data and math
"From the history of the technology to practical examples of how to plan for and work directly with the data, this book is an excellent resource for anyone who wants to know more about Motion Capture."
-- Demian Gordon, Chairman, Motion Capture Society; Motion Capture Supervisor, Sony Pictures, Imageworks
"'Mocap For Artists' clearly explains the motion editing concepts and techniques one needs when working with motion capture. It is a great resource for animators looking to enter the emerging MoCap marketplace. I look forward to having it in my library."
-- Bill Lorton, Senior Software Engineer, Giant Studios
"MoCap for Artists provides a comprehensive motion capture foundation for 3D artists at any level of experience. It's well organized, interesting, and articulate, making it ideal for both the classroom and independent study. In fact, I'm making it required reading for our technical directors!"
-- Michael McCormick, Co-Founder / Director, Pendulum
"MoCap for Artists combines the technical and practical approaches to motion capture into a form fit to serve as a foundation for understanding the craft. From the historical beginnings to solving specific problems in today's animation environment this book leads the reader to a complete understanding of motion capture systems and their use in production."
-- Tim McLaughlin, Department Head, Department of Visualization at Texas A&M University; former Creature Supervisor at Industrial Light & Magic