3D Math Primer for Graphics and Game Development

2nd Edition

Fletcher Dunn, Ian Parberry

A K Peters/CRC Press
Published November 2, 2011
Reference - 846 Pages
ISBN 9781568817231 - CAT# K13210

For Instructors Request Inspection Copy

was $80.95

USD$64.76

SAVE ~$16.19

Add to Wish List
FREE Standard Shipping!

Summary

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Instructors

We provide complimentary e-inspection copies of primary textbooks to instructors considering our books for course adoption.

Request an
e-inspection copy

Share this Title