3D Math Primer for Graphics and Game Development, 2nd Edition

Fletcher Dunn, Ian Parberry

November 2, 2011 by A K Peters/CRC Press
Reference - 846 Pages
ISBN 9781568817231 - CAT# K13210

USD$76.95

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Features

  • Contains numerous C++ and HLSL examples that illustrate how to put the techniques into practice
  • Provides hundreds of worked problems that reinforce the basic concepts and explore interesting side quests
  • Includes expanded, graceful introductions to the mathematics fundamental to game development
  • Covers two important application areas—graphics and physics—in introductory overviews

Visit the book’s companion web site, gamemath.com, to download the example code and access other resources.

Summary

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

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