Virtual Reality: Concepts and Technologies

Virtual Reality: Concepts and Technologies

Published:
Content:
Editor(s):
Free Standard Shipping

Purchasing Options

Hardback
$109.95 $87.96
ISBN 9780415684712
Cat# K13701
Add to cart
SAVE 20%
eBook (VitalSource)
$109.95 $76.97
ISBN 9780203802953
Cat# KE13858
Add to cart
SAVE 30%
eBook Rentals
Other eBook Options:
 
 

Features

  • Complete guide to develop VR projects, from project definition to working project setup
  • Offers information on all science disciplines involved in the multidisicplinary field of VR
  • Experts' knowledge of 101 contributions condensed in a single, unique volume
  • Presents relevant mathematics and modelling aspects involved with VR application development
  • Supporting website in English, maintained by the authors and editors, http://www.realite-virtuelle.univmed.fr/en/what-is-virtual-reality.

Summary

A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the reader with the importance of the user’s needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. This book is intended for engineers, computer scientists and computer game developers working on various VR applications. It can further serve as an educational tool in Virtual Reality courses for senior graduate and postgraduate students.

Table of Contents

I . Introduction
1. Introduction to virtual reality       
2. Theoretical and pragmatic approach to virtual reality   

II.  The human being in virtual environments
3. Human senses          
4. Interaction between virtual reality and behavioural sciences 
5. Immersion and presence        

III. Behavioural interfaces
6. Location sensors         
7. Manual motor interfaces        
8. Hardware devices of force feedback interfaces    
9. Control of a force feedback interface      
10. Tactile feedback interfaces        
11. Visual interfaces         
12. Interaction techniques for virtual behavioural primitives  
13. Stereoscopic restitution of vision      

IV.  Tools and models for virtual environments
14. Geometric models of virtual environments    
15. Models for visual rendering       
16. Models for haptic rendering       
17. Collision detection        

Editor Bio(s)

Philippe Fuchs, Professor in Mines ParisTech, School of Engineering
(Paris), is the leader of the « Virtual Reality & Augmented Reality » team.
His field of research is the theoretical approach of VR and its applications
in industry.

Guillaume Moreau is Associate Professor at Ecole Centrale Nantes School
of Engineering and his research topics are GIS, Virtual and Augmented Reality
and Computer vision.

Pascal Guitton is full Professor at the University of Bordeaux. He is
President of the French national association of Virtual Reality (AFRV) and
the Director of Research at INRIA.

 
Textbooks
Other CRC Press Sites
Featured Authors
STAY CONNECTED
Facebook Page for CRC Press Twitter Page for CRC Press You Tube Channel for CRC Press LinkedIn Page for CRC Press Google Plus Page for CRC Press Pinterest Page for CRC Press
Sign Up for Email Alerts
© 2014 Taylor & Francis Group, LLC. All Rights Reserved. Privacy Policy | Cookie Use | Shipping Policy | Contact Us