1st Edition

Digital Diversions Youth Culture in the Age of Multimedia

Edited By Julian Sefton-Green Copyright 1998

    This work explores the diverse ways in which young people are active social agents in the production of youth culture in the digital age. It collects an international range of empirical accounts describing the ways in which young people utilize and appropriate new technology. The contributors draw on a range of theoretical perspectives including cultural studies, social anthropology and feminism.

    Chapter 1 Introduction: Being Young in the Digital Age, Chapter 2 Fun and Games are Serious Business, Chapter 3 Blue Group Boys Play Incredible Machine, Girls Play hopscotch: Social Discourse and Gendered Play at the Computer, Chapter 4 Digital Visions: Children’s ‘Creative’ Uses of Multimedia Technologies, Chapter 5 Making Connections: Young People and the Internet, Chapter 6 An American otaku (or, a boy’s virtual life on the Net), Chapter 7 Digital Culture—the View from the Dance Floor, Chapter 8 Hackers: Masters of Modernity and Modern Technology, Notes on Contributors, Index

    Biography

    Julian Sefton-Green