1st Edition

Making Them Move Mechanics, Control & Animation of Articulated Figures

    362 Pages
    by Routledge

    362 Pages
    by Routledge

    Current computer graphics hardware and software make it possible to synthesize near photo-realistic images, but the simulation of natural-looking motion of articulated figures remains a difficult
    and challenging task. Skillfully rendered animation of humans, animals, and robots can delight and move us, but simulating their realistic motion holds great promise for many other applications as well, including ergonomic engineering design, clinical diagnosis of pathological movements, rehabilitation therapy, and biomechanics.

    Making Them Move presents the work of leading researchers in computer graphics, psychology, robotics and mechanical engineering who were invited to attend the Workshop on the Mechanics, Control and Animation of Articulated
    Figures held at the MIT Media Lab in April 1989. The book explores biological and robotic motor control, as well as state-of-the-art computer
    graphics techniques for simulating human and animal figures in a natural and physically realistic manner.

    Making Them Move: Mechanics, Control, and Animation of Articulated Figures

    Edited by Norman I. Badler, Brian A. Barsky, and David Zeltzer


    PART ONE -- INTERACTING WITH ARTICULATED FIGURES

    Chapter 1 Task-level Graphical Simulation: Abstraction, Representation, and Control David Zeltzer

    Chapter 2 Composition of Realistic Animation Sequences for Multiple Human Figures Tom Calvert

    Chapter 3 Animation from Instructions Norman I. Badler, Bonnie L. Webber, Jugal Kalita, and Jeffrey Esakov


    PART TWO -- ARTIFICIAL AND BIOLOGICAL MECHANISMS FOR MOTOR CONTROL

    ARTIFICIAL MOTOR PROGRAMS

    Chapter 4 A Robot that Walks: Emergent Behaviors from a Carefully Evolved Network Rodney A. Brooks

    BIOLOGICAL MOTOR PROGRAMS

    Chapter 5 Sensory Elements in Pattern-Generating
    Networks K.G. Pearson

    Chapter 6 Motor Programs as Units of Movement Control Douglas E. Young and Richard A. Schmidt

    Chapter 7 Dynamics and Task-specific Coordinations M.T. Turvey, Elliot Saltzman, and R.C. Schmidt

    Chapter 8 Dynamic Pattern Generation and Recognition J.A.S. Kelso and A.S. Pandya

    LEARNING MOTOR PROGRAMS

    Chapter 9 A Computer System for Movement Schemas Peter H. Greene and Dan Solomon


    PART THREE -- MOTION CONTROL ALGORITHMS

    Chapter 10 Constrained Optimization of Articulated Animal Movement in Computer Animation Michael Girard

    Chapter 11 Goal-directed Animation of Tubular Articulated Figures or How Snakes Play Golf Gavin Miller

    Chapter 12 Human Body Deformations Using Joint-dependent Local Operators and Finite-Element Theory Nadia Magnenat-Thalmann and Daniel Thalmann


    PART FOUR -- COMPUTING THE DYNAMICS OF MOTION

    Chapter 13 Dynamic Experiences Jane Wilhelms

    Chapter 14 Using Dynamics in Computer Animation: Control and Solution Issues Mark Green

    Chapter 15 Teleological Modeling Alan H. Barr

    Appendix A: Video Notes

    Appendix B: About the Authors

    Index

    Biography

    Norman Badler, Brian Barsky, David Zeltzer