1st Edition

2D to VR with Unity5 and Google Cardboard

By Roberto Dillon Copyright 2017
    272 Pages
    by A K Peters/CRC Press

    272 Pages
    by A K Peters/CRC Press

    The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard.

    Chapter 1: Getting around in Unity.

    Chapter 2: Setting up a platform game.

    Chapter 3: The character: animations and control.

    Chapter 4: Adding sounds, items and enemies.

    Chapter 5: Scoring system and wrapping up.

    Chapter 6: Setting up a multi scene game.

    Chapter 7: The grid and the jems.

    Chapter 8: Completing the game.

    Chapter 9: Making it mobile.

    Chapter 10: A simple First Person game

    Chapter 11: Introduction to VR: Google Cardboard.

    Chapter 12: Adapting the game to Cardboard. 

    Chapter 13: Newtonian Physics.

    Chapter 14: Shaders.

    Chapter 15: Unity Ads.

    Biography

    Dr. Roberto Dillon by a leading educator with more than ten years’ experience in the field of game design and development.