1st Edition

Love and Electronic Affection A Design Primer

By Lindsay Grace Copyright 2020
    258 Pages
    by CRC Press

    258 Pages
    by CRC Press

    Love and Electronic Affection: A Design Primer brings together thought leadership in romance and affection games to explain the past, present, and possible future of affection play in games. The authors apply a combination of game analysis and design experience in affection play for both digital and analog games. The research and recommendations are intersectional in nature, considering how love and affection in games is a product of both player and designer age, race, class, gender, and more. The book combines game studies with game design to offer a foundation for incorporating affection into playable experiences.

    The text is organized into two sections. The first section covers the patterns and practice of love and affection in games, explaining the patterns and practice. The second section offers case studies from which designers can learn through example. Love and Electronic Affection: A Design Primer is a resource for exploring how digital relationships are offered and how to convey emotion and depth in a variety of virtual worlds.

    This book provides:

    • A catalog of existing digital and analog games for which love and affection are a primary or secondary focus.

    • A catalog of the uses of affection in games, to add depth and investment in both human-computer and player-to-player engagement.

    • Perspective on affection game analyses and design, using case studies that consider the relationship of culture and affection as portrayed in games from large scale studios to single author independent games.

    • Analysis and design recommendations for incorporating affection in games beyond romance, toward parental love, affection between friends, and other relationships.

    • Analysis of the moral and philosophical considerations for historical and planned development of love and affection in human–computer interaction.

    • An intersectionality informed set of scholarly perspectives from the Americas, Eurasia, and Oceania.

    Editor Bio:

    Lindsay D. Grace is Knight Chair of Interactive Media and an Associate Professor at the University of Miami School of Communication. He is Vice President for the Higher Education Video Game Alliance and the 2019 recipient of the Games for Change Vanguard award. Lindsay is author of Doing Things with Games, Social Impact through Design and more than fifty peer-reviewed papers on games and related research.

    He has given talks at the Game Developers Conference, SXSW, Games for Change Festival, the Online News Association, the Society for News Design, and many other industry events. He was the founding director of the American University Game Lab and Studio and the designer-developer behind several award winning games, including two affection games. He served as Vice President and on the board of directors for the Global Game Jam™ non-profit between 2014 and 2019. From 2009 to 2013 he was the Armstrong Professor at Miami University’s School of Art. Lindsay also served on the board for the Digital Games Research Association (DiGRA) between 2013 and 2015.

    Section i Patterns and Practice

    chapter 1 ◾ On a History of Love and Affection Games 3

    Lindsay D. Grace

    chapter 2 ◾ On the Origin and Definition of Digital

    Affection Games 29

    Lindsay D. Grace

    chapter 3 ◾ On Flirting Games and In-Game Flirts 47

    Lindsay D. Grace

    chapter 4 ◾ In the Mood for Love: Embodiment

    and Intentionality in NPCs 61

    Renata E. Ntelia

    chapter 5 ◾ Would You Kindly Parent?:

    Parenting, Caretaking, and Love in Games 91

    Karen Schrier

    vi ◾ Contents

    Section ii Case Studies

    chapter 6 ◾ The Restoration of Female Friendship in

    Life is Strange and Night in the Woods 111

    Stephanie Harkin

    chapter 7 ◾ Over Her Dead Body: Love and Affection

    in Japan Through Shadow of the Colossus 131

    Miguel Cesar Rodo

    chapter 8 ◾ Love Without Consequences: Ideology

    of Romance Representation in Video Games.

    Case Study of Dragon Age: Inquisition 157

    Moyzhes Leonid

    chapter 9 ◾ Innovative Origins, Playersexuality, &

    Complex Inquisition: The Evolution of

    Relationship Mechanics in Dragon Age 179

    Alexandra M. Lucas

    chapter 10 ◾ Designing Dating Games: (Re)Designing

    the “Oldest Game” 189

    Casey O’Donnell and Hermione Banger

    Biography

    Lindsay is Knight Chair of Interactive Media and an associate professor at the University of Miami School of Communication. He is Vice President for the Higher Education Video Game Alliance and the 2019 recipient of the Games for Change Vanguard award. Lindsay's is author of , Doing Things with Games, Social Impact through Design and more than 50 peer reviewed papers on games and related research.

    He has given talks at the Game Developers Conference, SXSW, Games for Change Festival, the Online News Association, the Society for News Design, and many other industry events. He was the founding director of the American University Game Lab and Studio and the designer-developer behind several award winning games, including two affection games. He served as Vice President and on the board of directors for the Global Game Jam™ non-profit between 2014-2019. From 2009 to 2013 he was the Armstrong Professor at Miami University’s School of Art. Lindsay also served on the board for the Digital Games Research Association (DiGRA) between 2013-2015.