1st Edition

The Phenomenology of Real and Virtual Places

Edited By Erik Malcolm Champion Copyright 2019
    262 Pages 6 B/W Illustrations
    by Routledge

    262 Pages 6 B/W Illustrations
    by Routledge

    This collection of essays explores the history, implications, and usefulness of phenomenology for the study of real and virtual places. While the influence of phenomenology on architecture and urban design has been widely acknowledged, its effect on the design of virtual places and environments has yet to be exposed to critical reflection. These essays from philosophers, cultural geographers, designers, architects, and archaeologists advance the connection between phenomenology and the study of place. The book features historical interpretations on this topic, as well as context-specific and place-centric applications that will appeal to a wide range of scholars across disciplinary boundaries. The ultimate aim of this book is to provide more helpful and precise definitions of phenomenology that shed light on its growth as a philosophical framework and on its development in other disciplines concerned with the experience of place.

    Foreword



    Jeff Malpas





    Introduction



    Erik Champion



    1. The Inconspicuous Familiarity of Landscape



    Ted Relph



    2. Landscape Archaeology in Skyrim VR



    Andrew Reinhard



    3. The Efficacy of Phenomenology for Investigating Place with Locative Media



    Leighton Evans



    4. Postphenomenology and "Places"



    Don Ihde



    5. Virtual Place and Virtualized Place



    Bruce Janz



    6. Transactions in virtual places: Sharing and excess in blockchain worlds



    Richard Coyne



    7. The Kyoto School Philosophy on Place: Nishida and Ueda-John



    W.M. Krummel



    8. Phenomenology of Place and Space in our Epoch: Thinking along Heideggerian Pathways



    Nader El-Bizri



    9. Norberg-Schulz: Culture, Presence and a Sense of Virtual Place



    Erik Champion



    10. Heidegger’s Building Dwelling Thinking in terms of Minecraft



    Tobias Holischka



    11. CĂ©zanne, Merleau-Ponty, and Questions for Augmented Reality



    Patricia Locke



    12. The Place of Others: Merleau-Ponty and the Interpersonal Origins of Adult Experience



    Susan Bredlau



    13. "The Place was not a Place": A Critical Phenomenology of Forced Displacement



    Neil Vallelly



    14. Virtual Dark Tourism in The Town of Light



    Florence Smith Nicholls

    Biography

    Erik Champion is Professor of Cultural Visualisation in the School of Media Culture and Creative Arts at Curtin University, Australia. He is the author of Critical Gaming: Interactive History and Visual Heritage (2015) and Playing with the Past (2011).