1st Edition

An Essential Introduction to Maya Character Rigging with DVD

By Cheryl Cabrera Copyright 2008

    Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, student

    Contents: Introduction
    An overview of the interface
    Setting User Preferences
    Setting Up your projects and scene files

    Chapter 1 Designing your first Biped Character
    Former Student Spotlight
    Points to Consider
    Workflow Discussion
    Creating a Character Sheet
    Bringing your Character Sheet into Maya for reference

    Chapter 2 Creating your first Biped Character Modeling Basics
    Former Student Spotlight
    Points to Consider
    Workflow Discussion
    Modeling Tools in Maya
    Layers
    Selection Masking
    Snapping
    Freezing Transformations
    Using Construction History
    Hypergraph and Outliner
    Simple Nurbs Modeling in Maya
    Simple Polygon Modeling
    Modeling Simple Eyes

    Chapter 3 Creating your first Biped Character Facial Expressions
    Former Student Spotlight
    Points to Consider
    Workflow Discussion
    Blend Shapes in Maya
    Helpful Hints for Common Problems with Blendshapes

    Chapter 4 Creating your first Biped Character Texturing Basics
    Former Student Spotlight
    Points to Consider
    Workflow Discussion
    The Hypershade
    Maya's 3D paint tool

    Chapter 5 Skeleton setup for a Biped Character Joint Placement
    Former Student Spotlight
    Points to Consider
    Setting up your Work Area
    Workflow Discussion
    Place Joints
    Helpful Hints for Common Problems (Troubleshooting)
    Leg skeleton
    Backbone, neck, and head
    Arms and shoulders
    Hands

    Chapter 6 Control Rig setup for a Biped Character - IK and FK
    Former Student Spotlight
    Points to Consider
    Workflow Discussion
    Helpful Hints for Common Problems with Inverse Kinematics and Forward Kinematics
    Section 1 Legs and Feet
    IK in your Character's Legs and Feet
    Building a Hierarchy for greater control
    Set Driven Keys and the Connection Editor
    Section 2 Arms and Hands
    FK in your Character's Arms and Hands
    IK in your Character's Arms and Hands
    Constraints
    IK/FK blend system in Maya
    Traditional IK/FK multi skeleton setup
    Section 3 Spine
    Section 4 Tails, ears, and other things that move

    Chapter 7 Wrapping up the setup
    Former Student Spotlight
    Controlling the eyes
    Controlling the neck
    Controlling the jaw
    Controlling the blendshapes
    Creating the main character control
    Creating the RIG controller for positioning and scalability
    Cleaning up the Character Controls
    Adding expressions for automated motion.
    Adding a switch to turn off the expressions.
    Using Character Sets

    Chapter 8 Skinning your Character
    Former Student Spotlight
    Points to Consider
    Workflow Discussion
    Helpful Hints for Common Problems with Binding Skin
    Smooth Bind
    Editing Weights
    Influence Objects

    Chapter 9 Quadruped Characters
    Former Student Spotlight
    Points to Consider
    Workflow Discussion
    Helpful Hints for Common Problems

    Appendix

    Workflow Checklist
    Rigging Checklist
    Trouble Shooting Common Problems

    DVD
    Sample student work
    Models
    Tutorial assets

    Intstructor's manual:
    Chapter tests and answer banks.
    Sample files for instructional use

    Biography

    Cheryl Cabrera (Autodesk Certified Instructor in Maya; Professor at the University of Central Florida) (Author)