1st Edition
The Routledge Companion to Mobile Media Art
In this companion, a diverse, international and interdisciplinary group of contributors and editors examine the rapidly expanding, far-reaching field of mobile media as it intersects with art across a range of spaces—theoretical, practical and conceptual.
As a vehicle for—and of—the everyday, mobile media is recalibrating the relationship between art and digital networked media, and reshaping how creative practices such as writing, photography, video art and filmmaking are being conceptualized and practised. In exploring these innovations, The Routledge Companion to Mobile Media Art pulls together comprehensive, culturally nuanced and interdisciplinary approaches; considerations of broader media ecologies and histories and political, social and cultural dynamics; and critical and considered perspectives on the intersections between mobile media and art.
This book is the definitive publication for researchers, artists and students interested in comprehending all the various aspects of mobile media art, covering digital media and culture, internet studies, games studies, anthropology, sociology, geography, media and communication, cultural studies and design.
Mobile Media Art: An Introduction
Klare Lanson, Adriana de Souza e Silva, and Larissa Hjorth
SECTION ONE: Forerunning Mobile Media Art
1. Making Mobile Connections: Golan Levin in Conversation with Klare Lanson
2. Magic Spectacles and Portable Boxes: Notes Toward a Media Archaeology of Mobile Media
Erkki Huhtamo
3. Mobile Art: From the WAP Promises to the App Bubbles
Giselle Beiguelman
4. From Early Soundings to Locative Listening in Mobile Media Art
Cat Hope
SECTION TWO: Mobile Media Art Practice
5. Uncomfortable Interactions: Blast Theory’s Matt Adams in Conversation with Rowan Wilken
6. Mobile Listening, Disruptive Ambient Music and Public Art Projects in Madrid
Amparo Lasen and Massimiliano Casu
7. Performing with the Aether: An Aesthetics of Tactical Feminist Practice
Nancy Mauro-Flude
8. "Amplify your Feminism:" Social Media and Feminist Locative Art
Caitlin McGrane
SECTION THREE: Hybrid Realities
9. Sounding Place: Teri Rueb in Conversation with Adriana de Souza e Silva
10. Historicizing Hybrid Spaces in Mobile Media Art
Adriana de Souza e Silva and Ragan Glover-Rijkse
11. Algorithmic Gardening: Questions of Mobility, Hybridity and Infrastructure
Shannon McMullen and Fabian Winkler
12. Back into the Locative: Theory and Practice in Urban Augmented Reality, 1999–2016
Joshua McWhirter
13. URBAN APPOINTMENT: A Possible Rendez-Vous with the City (HUMO)
Brian Massumi
SECTION FOUR: Selfies
14. Salutations to the Selfie: Kate Durbin in Conversation with Klare Lanson
15. Gendered Art, Work, and Self-Representation: A Comparative Analysis of Camera-Phonographic and Painted Self-Portraits
Chelsea Butkowski and Lee Humphreys
16. When the Face is Data
Theresa M. Senft
17. Selfies and Dronies as Relational Political Practices
Grant Bollmer
SECTION FIVE: Play and Games
18. Mobilizing Audience and Playful Disobedience: pvi collective’s Kelli McCluskey and Steve Bull in Conversation with Klare Lanson
19. Mobile Mapping and Play
Sybille Lammes and Clancy Wilmott
20. Tapping in: Playful Mobile Media Art in Australia
Hugh Davies and Will Balmford
21. Ambient Play and Background Gaming: Reflecting on Quotidian Creative Practices
Ingrid Richardson
22. Re-imagining Bushland Settings Through Location-based AR Mobile Gameplay
Matthew Riley, Troy Innocent, and Rowan Wilken
SECTION SIX: Co-Design and Space
23. Listening to Circumstance: Duncan Speakman in Conversation with Klare Lanson
24. Inventive Approaches to Data Tracking in More-Than-Human Worlds
Jacina Leong, Larissa Hjorth and Jaz Hee-Jeong Choi
25. Open Prototyping: A Framework for Combining Art and Innovation in the IoT and Smart Cities
Drew Hemment, Joanna Bletcher, and Saskia Coulson
26. TrojanHorse: An (Incomplete) Lexicon of Art on Wheels
Gretchen Coombs
27. Understanding Mobile Media Through Codesign Workshops
Fumitoshi Kato
SECTION SEVEN: Sensing New Visualities
28. Future Everything, all the Time: Drew Hemment in Conversation with Klare Lanson
29. Mobile Photography and Artistic Activism in the "Instagram" Museum
Daniel Palmer
30. Mobile Street Photography: Continued, Collective and Contested Decisive Moments
Edgar Gomez Cruz
31. Shanzhai: Affective Assemblages and Technovisuality
Helen Grace, ¿¿¿
32. Platform Poetics: Emile Zile in Conversation with Klare Lanson
SECTION EIGHT: Performing the Mobile
33. Collective Chaos and Joyful Mobility: Charlie Todd in Conversation with Klare Lanson
34. Mobile Films as Mobile Art: More than Textual
Marsha Berry
35. Mobile Cinematic VR—MCVR
Max Schleser
36. Wearing Data: Intentions and Tensions of Art and Design in Performance using Wearables
Camille Baker
37. Networked Experience and Continual Re-orientation
Martin Rieser
SECTION NINE: Urban Interventions
38. Becoming Alexa: Lauren McCarthy in Conversation with Jacina Leong
39. Quotidian Record: The Musical Interpretation of Mobile Phone Location Data
Brian House
40. The City as Performative Object
PolakVanBekkum
41. Encontros: An Artwork on Borders and Networked Mobilities
Luisa Paraguai and Gilbertto Prado
42. Critical and Creative Approaches to Digital Cultural Heritage with Augmented Reality
Victoria Szabo
SECTION TEN: Critical Making and Future Directions
43. Doing Critical Creative Practice and Social Research: Kat Jungnickel in Conversation with Larissa Hjorth
44. Mobile LIDAR Mediality as Artistic Anti-Environment
Julia M. Hildebrand and Mimi Sheller
45. XR: Crossing and Interfering Artistic Media Spaces
Nanna Verhoeff and Paulien Dresscher
46. One Good Death: Tactile, Haptic and Empathic Codesign for End-of-life Experience
Leah Heiss, Matiu Bush, and Marius Foley
47. Playful Resistance of Data Futures
Larissa Hjorth and Sam Hinton
Biography
Distinguished Professor Larissa Hjorth is a creative practitioner, digital ethnographer and Director of the Design & Creative Practice ECP Platform at RMIT University. Hjorth has published over 100 publications on mobile media studies—recent publications include Haunting Hands (with Cumiskey 2017), Understanding Social Media (with Hinton, 2nd Edition 2019), Creative Practice Ethnographies (with Harris, Jungnickel and Coombs 2020) and Ambient Play (with Richardson 2020).
Professor Adriana de Souza e Silva is the Director of the Mobile Gaming Research Lab at the Department of Communication at North Carolina State University (NCSU). Dr. de Souza e Silva is the co-editor and co-author of several books, including Net-Locality: Why Location Matters in a Networked World (with Gordon 2011), Mobile Interfaces in Public Spaces: Control, Privacy, and Urban Sociability (with Frith 2012), Mobility and Locative Media: Mobile Communication in Hybrid Spaces (with Sheller 2014) and Hybrid Play (with Glover-Rijkse 2020).
Klare Lanson is a performance poet and artist researcher. Recent collaborative and interdisciplinary art projects are #wanderingcloud (2012–2015), Commute (2013–2016) and mobile art ethnography TouchOn/TouchOff (2017). Publications include Digital Cultures & Society (2019), Min-a-rets Poetry Journal (2018), thephonebook.com (2002), Cordite Poetry Review, Overland Journal and Realtime Arts, and she was also co-editor of the 40-year-old Australian literary anthology Going Down Swinging.