1st Edition

Human Factors and Ergonomics in Consumer Product Design Methods and Techniques

    512 Pages 182 B/W Illustrations
    by CRC Press

    Every day we interact with thousands of consumer products. We not only expect them to perform their functions safely, reliably, and efficiently, but also to do it so seamlessly that we don’t even think about it. However, with the many factors involved in consumer product design, from the application of human factors and ergonomics principles to reducing risks of malfunction and the total life cycle cost, well, the process just seems to get more complex. Edited by well-known and well-respected experts, the two-volumes of Handbook of Human Factors and Ergonomics in Consumer Product Design simplify this process.

    The first volume, Human Factors and Ergonomics in Consumer Product Design: Methods and Techniques, outlines the how to incorporate Human Factors and Ergonomics (HF/E) principles and knowledge into the design of consumer products in a variety of applications. It discusses the user-centered design process, starting with how mental workload affects every day interactions with consumer products and what lessons may be applied to product design. The book then highlights the ever-increasing role of information technology, including digital imaging, video and other media, and virtual reality applications in consumer product design. It also explores user-centered aspect of consumer product development with discussions of user-centered vs. task-based approach, articulation and assessment of user requirements and needs, interaction with design models, and eco design.

    With contributions from a team of researchers from 21 countries, the book covers the current state of the art methods and techniques of product ergonomics. It provides an increased knowledge of how to apply the HF/E principles that ultimately leads to better product design.

    Methods for Consumer Products Design
    Techniques to Translate Design Research into Useful, Usable, and Desirable Products, Elizabeth Mauer and Corinna Proctor
    Manufacturing Attractive Products Logically by Using Human Design Technology: A Case of Japanese Methodology, Toshiki Yamaoka
    Persona: A Method to Produce Representations Focused on Consumers’ Needs, Eric Brangier and Corinne Bornet
    Model-Based Framework for Influencing Consumer Products Conceptual Designs, Serge N. Sala-Diakanda and Marcelo M. Soares
    Smarter Products User-Centered Systems Engineering, Tareq Ahram, Waldemar Karwowski, and Marcelo M. Soares

    Design Process
    Supply and Demand: Perspectives on Mental Workload with Consumer Products, Mark S. Young and Neville A. Stanton
    Intelligence, Creativity, and Decisions in Product Design, Raymy Kate O’Flynn and Thomas Waldmann
    Role of Standards in Design, Magdalen Galley-Taylor, Anne Ferguson, and Gordon Hayward
    Addressing Human Factors and Ergonomics in Design Process, Product Life Cycle, and Innovation: Trends in Consumer Product Design, Gabriel García Acosta, Karen Lange Morales, David Ernesto Puentes Lagos, and Manuel Ricardo Ruiz Ortiz
    Integration of Ergonomics in the Design Process: Conceptual, Methodological, and Practical Foundations, Luz Mercedes Sáenz Zapata
    Design, Usability, and Maintainability of Consumer Products, Lawrence J. H. Schulze
    Assembly Complexity and the Design of Self-Assembly Products, Miles Richardson
    Proposed Framework for Integrating Environmental Issues in Ergonomics to Product Development, Alma Maria Jennifer A. Gutierrez and Rosemary R. Seva
    Cultural Ergonomics Issues in Consumer Product Design, Tonya L. Smith-Jackson, Hardianto Iridiastadi, and Chang Geun Oh
    Affective Design and Consumer Response, Rosemary R. Seva and Martin G. Helander
    Universal Design: Empathy and Affinity, George Edward Torrens
    Integration of Elderly Users into Product Development Processes: Senior Research Groups as Organizational and Methodical Approach, Sebastian Glende and Wolfgang Friesdorf
    IEA EQUID Template for Cooperation between Product Designers and Ergonomists, Michel Nael

    Digital Design
    Behavior Video: A Methodology and Tool to Measure Human Behavior; Examples in Product Evaluation, Francisco Rebelo, Ernesto Filgueiras, and Marcelo M. Soares
    Digital Human Modeling in the User-Centered Design Process, Stephen J. Summerskill and Russell Marshall
    Digital Human Modeling in Product Evaluation, Maria Lucia Leite Ribeiro Okimoto
    Three-Dimensional Foot Imaging: Axial Alignment Theory in Footwear Design, Fit, and Function, Anette Leonor Telmo Thompson, Bernhard Zipfel, and Saramarie Eagleton
    Science of Footwear Design, Ravindra S. Goonetilleke, Channa P. Witana, and Shuping Xiong
    Virtual Reality in Consumer Product Design: Methods and Applications, Francisco Rebelo, Emília Duarte, Paulo Noriega, and Marcelo M. Soares

    User-Centered Design of Consumer Products
    Product Design: User-Centered versus a Task-Based Approach, Martin Groen and Jan Noyes
    Needs Analysis: Or, How Do You Capture, Represent, and Validate User Requirements in a Formal Manner/Notation before Design, K. Tara Smith
    Users’ Interactions with Design Models, M.J. Rooden and H. Kanis
    Eco-Design: The Evolution of Dishwasher Design and the Potential for a More User-Centered Approach, Elies Dekoninck and Edward W. A. Elias
    User-Centered Design Method to Attend Users’ Needs during Product Design Process: A Case Study in a Public Hospital in Brazil, Raimundo Lopes Diniz and Marcelo M. Soares
    Index

    Biography

    Waldemar Karwowski, Marcelo M. Soares, Neville A. Stanton