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FreeBook: Practices of Game Design & Indie Game Marketing

Practices of Game Design & Indie Game Marketing is a FreeBook brought to you by GameDev.net and CRC Press. It contains a collection of curated content from some of our top titles and leading experts. 

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The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game.

This FreeBook contains chapters from the following books:

The Art of Game Design: A Book of Lenses, Second Edition
 
 
Jesse Schell, Carnegie Mellon University and Schell Games, Pittsburgh, Pennsylvania, USA

This Second Edition presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again.


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A Practical Guide to Indie Game Marketing
 
 
Joel Dreskin, Indie Marketing Professional

Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures.



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An Architectural Approach to Level Design
 
 
Christopher W. Totten, American University, Washington, DC, USA

This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory.



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