Games & Animation

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Rig it Right! Maya Animation Rigging Concepts

Tina O'Hailey
August 09, 2017

Rigging a character can be a complicated undertaking. Move from a bi-pedal character to a quad- or poly-pedal and, well, things just got real. Where do you begin? Unlike all of those button-pushing manuals out there, Rig it Right! breaks down rigging so that you can achieve a fundamental...

Animation Production: Documentation and Organization

Robert B. Musburger, PhD
July 27, 2017

This text follows the animation production by concentrating on the documentation necessary to accurately and professionally organize each step of the process. Examples of each piece of paperwork needed to complete the project will be shown. Many newcomers to the field are not experienced in the...

Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality

Craig Caldwell
May 30, 2017

Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes...

3D Game Environments: Create Professional 3D Game Worlds

Luke Ahearn
April 14, 2017

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a...

History of Digital Games: Developments in Art, Design and Interaction

Andrew Williams
March 20, 2017

The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the...

An Introduction to Unreal Engine 4

Andrew Sanders
September 20, 2016

This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects,...

Fundamentals of Computer Graphics, Fourth Edition

Steve Marschner, Peter Shirley
December 18, 2015

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information...

The GameMaker Standard

David Vinciguerra, Andrew Howell
December 08, 2015

This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can ‘level up’ and add...

Tabletop Game Design for Video Game Designers

Ethan Ham
September 08, 2015

Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren’t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and...

3D Animation for the Raw Beginner Using Maya

Roger King
August 15, 2014

Each chapter of 3D Animation for the Raw Beginner Using Maya introduces critical aspects of the 3D animation process and presents clear and concise tutorials that link key concepts to practical Autodesk® Maya® techniques. Providing a principles-based, yet pragmatic, approach to 3D animation, this...

Learning Java Through Games

Lubomir Stanchev
November 12, 2013

Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring...

Computer Graphics: From Pixels to Programmable Graphics Hardware

Alexey Boreskov, Evgeniy Shikin
October 25, 2013

Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a...

Conferences

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