Games & Animation

Per Page:
Sort:

An Introduction to HTML5 Game Development with Phaser.js

Travis Faas
August 12, 2016

Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of...

The Animator’s Sketchbook: How to See, Interpret & Draw Like a Master Animator

Tony White
August 10, 2016

The Animator’s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core...

Becoming a Video Game Artist: From Portfolio Design to Landing the Job

John Pearl
August 01, 2016

The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and...

Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing

Jere Miles
July 25, 2016

In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design,...

Lighting for Animation: The Art of Visual Storytelling

Jasmine Katatikarn, Michael Tanzillo
July 01, 2016

Lighting for Animation is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to...

Women in Game Development: Breaking the Glass Level-Cap

Jennifer Brandes Hepler
July 01, 2016

Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But behind the curtain, women have always played myriad important roles in gaming. From programmers to artists, designers to producers, female videogame...

3D Game Textures: Create Professional Game Art Using Photoshop

Luke Ahearn
June 22, 2016

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online...

No-Code Video Game Development Using Unity and Playmaker

Michael Kelley
June 07, 2016

In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code....

Extending Virtual Worlds: Advanced Design for Virtual Environments

Ann Latham Cudworth
May 24, 2016

Written as the successor to Virtual World Design: Creating Immersive Virtual Environments, this book carries the ideas brought forward in its predecessor to new levels of virtual world design exploration and experimentation. Written by an Emmy award-winning designer with 22 years of experience...

The Complete Guide to Blender Graphics: Computer Modeling & Animation, Third Edition

John M. Blain
May 16, 2016

Blender is a free and open source graphics program for computer modeling and animation. It contains all the tools necessary for creating models and scenes that may be made into still images or animated movies. Like its predecessors, the third edition of The Complete Guide to Blender Graphics:...

Games User Research: A Case Study Approach

Miguel Angel Garcia-Ruiz
May 03, 2016

"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to...

GPU Pro 7: Advanced Rendering Techniques

Wolfgang Engel
April 27, 2016

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike. Exploring recent developments in the rapidly...

Conferences

Year: