Games & Animation

Per Page:
Sort:

Redesigning Animation: United Productions of America

1st Edition

Cinzia Bottini
August 14, 2018

The animation studio United Productions of America (UPA) was able to challenge Disney supremacy in the 1950s entertainment market by creating cutting-edge animated cartoons. UPA films express a simplified audiovisual language consisting of stylized layout designs, asymmetrical compositions, colors...

Real-Time Rendering, Fourth Edition

4th Edition

Tomas Akenine-Möller, Eric Haines, Naty Hoffman
August 06, 2018

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses...

Digital Forensic Art Techniques: A Professional’s Guide to Corel Painter

1st Edition

Natalie Murry
July 13, 2018

Digital Forensic Art Techniques: A Professional’s Guide to Corel PainterTM illustrates hands-on techniques to digitally create forensic art for police and investigative purposes.  Coverage focuses specifically on how to utilize the software to create realistic human likenesses, including composites...

Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences

1st Edition

George Kalmpourtzis
July 06, 2018

Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational...

GPU Pro 360 Guide to Rendering

1st Edition

Wolfgang Engel
July 05, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of...

Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry

1st Edition

S. Gregory Boyd, Brian Pyne, Sean F. Kane
June 20, 2018

Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in...

GPU Pro 360 Guide to Geometry Manipulation

1st Edition

Wolfgang Engel
June 18, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading...

Winsor McCay: His Life and Art

1st Edition

John Canemaker
June 11, 2018

This volume is the only existing biography of one of America's greatest and most influential cartoonists. Winsor McCay (1867-1934) is universally acknowledged as the first master of both the comic strip and the animated cartoon. Although invented by others, both genres were developed into enduring...

Introduction to Computer Graphics with OpenGL ES

1st Edition

JungHyun Han
June 08, 2018

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance....

Game Devs & Others: Tales from the Margins

1st Edition

Tanya DePass
May 31, 2018

Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities. This collection of essays give people a chance to tell their stories and to let others know what life on the other side of the screen is like...

Essential Effects: Water, Fire, Wind, and More

1st Edition

Mauro Maressa
April 20, 2018

Animate the world around you! Follow along with veteran Disney effects artist Mauro Maressa as he teaches you how to create and animate natural phenomena like water, fire, smoke, lightning, lava, mud, and wind. Essential Effects will help you plan, draw, design, and animate traditional 2D effects,...

The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's

1st Edition

Brian Beuken
March 09, 2018

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware,...

Conferences

Year: