Games & Animation

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Tradigital Animate CC: 12 Principles of Animation in Adobe Animate

Stephen Brooks
October 19, 2016

Learn how to bridge the gap between the traditional animation principles and digital software. Tradigital Flash: 12 Principles of Animation in Adobe Flash brings the essentials of traditional animation and Adobe Flash together. The early masters of animationcreated a list of 12 principles which...

Illegal Online File Sharing, Decision-Analysis, and the Pricing of Digital Goods

Michael I. C. Nwogugu
October 18, 2016

Illegal online file sharing costs companies tens of billions of dollars of lost revenues around the world annually and results in lost productivity, various psychological issues, and significant reduction of incentives to create and innovate. Legislative, technical, and enforcement efforts have...

Game Audio Programming: Principles and Practices

Guy Somberg
October 10, 2016

Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more...

Simulating Heterogeneous Crowds with Interactive Behaviors

Nuria Pelechano, Jan M. Allbeck, Mubbasir Kapadia, Norman I. Badler
September 27, 2016

This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help...

An Introduction to Unreal Engine 4

Andrew Sanders
September 20, 2016

This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects,...

Learn to Implement Games with Code

John M. Quick
September 13, 2016

Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportunities exist at many levels. Learn to Implement Games with Code guides you through the development process as you put together a release-ready game. It is...

Independent Animation: Developing, Producing and Distributing Your Animated Films

Ben Mitchell
September 07, 2016

With the advent of advanced hand-held technology and the widespread nature of the internet, the world of animated filmmaking is more exciting and accessible than ever. Due to this cultural and technological development, the success of independent animated film makers is on the rise. Independent...

Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time

Matt Barton
September 01, 2016

 Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every...

An Introduction to HTML5 Game Development with Phaser.js

Travis Faas
August 12, 2016

Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of...

The Animator’s Sketchbook: How to See, Interpret & Draw Like a Master Animator

Tony White
August 10, 2016

The Animator’s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core...

Becoming a Video Game Artist: From Portfolio Design to Landing the Job

John Pearl
August 01, 2016

The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and...

Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing

Jere Miles
July 25, 2016

In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design,...

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