Games & Animation

Per Page:

An Introduction to Unreal Engine 4

Andrew Sanders
September 20, 2016

This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects,...

Learn to Implement Games with Code

John M. Quick
September 13, 2016

Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportunities exist at many levels. Learn to Implement Games with Code guides you through the development process as you put together a release-ready game. It is...

Independent Animation: Developing, Producing and Distributing Your Animated Films

Ben Mitchell
September 07, 2016

With the advent of advanced hand-held technology and the widespread nature of the internet, the world of animated filmmaking is more exciting and accessible than ever. Due to this cultural and technological development, the success of independent animated film makers is on the rise. Independent...

Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time

Matt Barton
September 01, 2016

 Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every...

An Introduction to HTML5 Game Development with Phaser.js

Travis Faas
August 12, 2016

Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of...

The Animator’s Sketchbook: How to See, Interpret & Draw Like a Master Animator

Tony White
August 10, 2016

The Animator’s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core...

Becoming a Video Game Artist: From Portfolio Design to Landing the Job

John Pearl
August 01, 2016

The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and...

Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing

Jere Miles
July 25, 2016

In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design,...

Lighting for Animation: The Art of Visual Storytelling

Jasmine Katatikarn, Michael Tanzillo
July 01, 2016

Lighting for Animation is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to...

Women in Game Development: Breaking the Glass Level-Cap

Jennifer Brandes Hepler
July 01, 2016

Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But behind the curtain, women have always played myriad important roles in gaming. From programmers to artists, designers to producers, female videogame...

3D Game Textures: Create Professional Game Art Using Photoshop

Luke Ahearn
June 22, 2016

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online...

No-Code Video Game Development Using Unity and Playmaker

Michael Kelley
June 07, 2016

In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code....