Games & Animation

Per Page:
Sort:

How to Cheat in Adobe Animate CC

1st Edition

Myra Ferguson, Chris Georgenes
November 13, 2017

Would you rather take months to learn every tool, every feature, and every concept in Adobe Animate or start right now making your own creations with just a few steps? Myra Ferguson is teaming up with Chris Georgenes to help you create great animation, bring objects to life with cool motion effects...

Punk Playthings: Provocations for 21st Century Game Makers

1st Edition

Sean Taylor, Chris Lowthorpe
November 10, 2017

Punk Playthings is an antidote to complacency and orthodoxy. Packed with probes and provocations that explore game making through fresh lenses for uncertain times, it challenges gaming monoculture by constructing a trading space for ideas and learning from across domains and cultures. Punk...

Situational Game Design

1st Edition

Brian Upton
October 31, 2017

Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but...

Twice the First: Quirino Cristiani and the Animated Feature Film

1st Edition

Giannalberto Bendazzi
October 31, 2017

Giannalberto Bendazzi brings to light some of the lost relics of animation history with his new book, Twice the First: Quirino Cristiani and the Animated Feature Film. Unlike other works, however, Bendazzi focuses on the growth of animation in non-western countries. This book particularly...

The Art of Drawing Folds: An Illustrator’s Guide to Drawing the Clothed Figure

1st Edition

Kelly Brine
October 03, 2017

From Renaissance fresco painters to contemporary graphic novel artists, the ability to draw clothed figures from one’s imagination has always been crucial to artists – and exceptionally difficult to attain. With over 220 illustrations, The Art of Drawing Folds: An Illustrator’s Guide to Drawing the...

The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fourth Edition

4th Edition

John M. Blain
September 26, 2017

Blender is a free and open source graphics program for computer modeling and animation incorporating Photorealstic Rendering, Realistic Materials, Character Rigging, Sculpting, UV Unwrapping, Compositing, Simulation, Camera and Object Tracking, Game Creation and Video Editing. The program is...

Game Programming for Artists

1st Edition

Jarryd Huntley, Hanna Brady
September 25, 2017

Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems....

Gesture Drawing: A Story-Based Approach

1st Edition

April Connors
September 19, 2017

This instructional drawing book is intended to guide the reader through a story-telling based approach to gesture drawing, utilizing different techniques and exercises that encourage and develop creative problem solving as it relates to observational studies. This book clearly outlines a work flow...

The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

1st Edition

Celia Hodent
August 14, 2017

Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game,...

Acting and Character Animation: The Art of Animated Films, Acting and Visualizing

1st Edition

Rolf Giesen, Anna Khan
August 02, 2017

Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we learn about the importance of actors and the variety of acting...

Animation Production: Documentation and Organization

1st Edition

Robert B. Musburger, PhD
July 27, 2017

This text follows the animation production by concentrating on the documentation necessary to accurately and professionally organize each step of the process. Examples of each piece of paperwork needed to complete the project will be shown. Many newcomers to the field are not experienced in the...

3D Game Textures: Create Professional Game Art Using Photoshop

3rd Edition

Luke Ahearn
July 27, 2017

A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of...

Conferences

Year: