Games & Animation

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Fluid Engine Development

Doyub Kim
December 16, 2016

From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and...

Level Design: Processes and Experiences

Christopher W. Totten
December 15, 2016

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels,...

Successful ScrumButt: Learn to Modify Scrum Project Management for Student and Virtual Teams

Noah Dyer
December 13, 2016

Have you ever seen a promising project get abandoned right when it seemed like it was getting ready to launch, or a project that always seemed like it was going to launch "next month," but took many months or even years before it actually launched? Scrum may be the solution to such woes. It is a...

Making Deep Games: Designing Games with Meaning and Purpose

Doris C. Rusch
December 06, 2016

Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is detectable in the evolving styles, various genres and...

Animation: A World History: Volume I: Foundations - The Golden Age

Giannalberto Bendazzi
November 28, 2016

A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering...

Animation: A World History: Volume II: The Birth of a Style - The Three Markets

Giannalberto Bendazzi
November 28, 2016

A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering...

Animation: A World History: Volume III: Contemporary Times

Giannalberto Bendazzi
November 28, 2016

A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering...

3D Photorealistic Rendering: Interiors & Exteriors with V-Ray and 3ds Max

Jamie Cardoso
November 14, 2016

Increase the photorealism of your 3d visualizations with enhanced toolsets of V-ray in 3ds Max. Full-color, step-by-step tutorials about techniques involved in creating photorealistic renders for interior/exterior scenes. Each tutorial includes a 3d project scene to guide you through, production...

Tradigital Animate CC: 12 Principles of Animation in Adobe Animate

Stephen Brooks
October 19, 2016

Learn how to bridge the gap between the traditional animation principles and digital software. Tradigital Flash: 12 Principles of Animation in Adobe Flash brings the essentials of traditional animation and Adobe Flash together. The early masters of animationcreated a list of 12 principles which...

Illegal Online File Sharing, Decision-Analysis, and the Pricing of Digital Goods

Michael I. C. Nwogugu
October 18, 2016

Illegal online file sharing costs companies tens of billions of dollars of lost revenues around the world annually and results in lost productivity, various psychological issues, and significant reduction of incentives to create and innovate. Legislative, technical, and enforcement efforts have...

Game Audio Programming: Principles and Practices

Guy Somberg
October 10, 2016

Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more...

Simulating Heterogeneous Crowds with Interactive Behaviors

Nuria Pelechano, Jan M. Allbeck, Mubbasir Kapadia, Norman I. Badler
September 27, 2016

This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help...

Conferences

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