Games & Animation

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Interactive Storytelling: Techniques for 21st Century Fiction

1st Edition

Andrew Glassner
February 26, 2004

We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult...

Collision Detection in Interactive 3D Environments

1st Edition

Gino van den Bergen
October 27, 2003

The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main...

Real Sound Synthesis for Interactive Applications

1st Edition

Perry R. Cook
July 01, 2002

Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics...

Real-Time Shading

1st Edition

Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool
June 26, 2002

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and...

Real-time 3D Character Animation with Visual C++

1st Edition

Nik Lever
December 17, 2001

Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the...

AI for Games and Animation: A Cognitive Modeling Approach

1st Edition

John David Funge
July 22, 1999

John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a...

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