Games & Animation

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Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers

Aaron Marks
March 20, 2017

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This...

History of Digital Games: Developments in Art, Design and Interaction

Andrew Williams
March 20, 2017

The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the...

2D to VR with Unity5 and Google Cardboard

Roberto Dillon
March 06, 2017

The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become...

Virtual Reality Headsets - A Theoretical and Pragmatic Approach

Philippe Fuchs
February 20, 2017

The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific...

Animation: A World History: The Complete Set

Giannalberto Bendazzi
February 16, 2017

A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s three-volume Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just...

Stop Motion: Craft Skills for Model Animation

Susannah Shaw
February 15, 2017

Stop motion animation is a challenging and time-consuming skill that requires patience, adaptability, and a close eye to detail. Stop Motion: Craft Skills for Model Animation, 3rd Edition is the essential guide to help stop motion animators overcome these challenges of this highly-skilled...

JavaScript for Sound Artists: Learn to Code with the Web Audio API

William Turner, Steve Leonard
January 17, 2017

Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio...

Interactive Stories and Video Game Art: A Storytelling Framework for Game Design

Chris Solarski
January 17, 2017

The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for...

Foundations of Physically Based Modeling and Animation

Donald House, John C. Keyser
January 06, 2017

Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these...

FORCE: Drawing Human Anatomy

Mike Mattesi
December 29, 2016

The newest book in Michael Mattesi’s Force Drawing series takes movement to the next level. Force: Drawing Human Anatomy, explores the different facets of motion and the human body. As opposed to the memorization technique, Mattesi stresses the function of each body part and how gravity relative to...

Talking to Artists / Talking to Programmers: How to Get Programmers and Artists Communicating

Wendy Despain
December 27, 2016

Artists and programmers often work together on complex projects in stressful environments and things don’t always go smoothly. Miscommunication and misunderstandings are common as these two disciplines often use the same words to mean different things when they talk to each other. Unintentional...

Test Drive Blender: A Starter Manual for New Users

John M. Blain
December 19, 2016

This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of objects and characters. The objects and characters can be placed in scenes. The scenes are captured by camera and rendered into digital images. The...

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