Games & Animation

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Real Sound Synthesis for Interactive Applications

Perry R. Cook
July 01, 2002

Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics...

Real-Time Shading

Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool
June 26, 2002

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and...

Real-time 3D Character Animation with Visual C++

Nik Lever
December 17, 2001

Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the...

AI for Games and Animation: A Cognitive Modeling Approach

John David Funge
July 22, 1999

John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a...

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