Games & Animation

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Game Character Modeling and Animation with 3ds Max

Yancey Clinton
August 31, 2007

This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline: 1. 3D modeling,...

Virtual Vixens: 3D Character Modeling and Scene Placement

Arndt von Koenigsmarck
July 26, 2007

Features software workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI.Hot, hotter, hottest. See how today's leading modeling artists create 3D characters that sizzle and get the techniques you'll need to create your own virtual vixens.Steven Stahlberg, Liam Kemp, Marco Patrito, and...

Digital Art Masters: Volume 2

3dtotal.Com
July 13, 2007

Meet some of the finest digital 2D and 3D artists working in the industry today, from Patrick Beaulieu, Philip Straub, Benita Winckler, Alessandro Baldasseroni to Khalid Al Muharraqi, Marcel Baumann and Marek Denko and see how they work. More than just a gallery book - in Digital Arts Masters each...

Secrets of Oscar-winning Animation: Behind the scenes of 13 classic short animations

Olivier Cotte
May 15, 2007

If you love animation then you're in for a treat! Olivier Cotte has gone behind-the-scenes of 13 of the greatest short animations ever made, interviewing the directors and close collaborators who made each one, to offer us a unique guide to classic techniques from the masters of their crafts....

Game Design: From Blue Sky to Green Light

Deborah Todd
February 23, 2007

This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting...

Story and Simulations for Serious Games: Tales from the Trenches

Nick Iuppa, Terry Borst
November 15, 2006

How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while...

Writing for Animation, Comics, and Games

Christy Marx
October 25, 2006

Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to...

Making Anime: Create mesmerising manga-style animation with pencils, paint and pixels

Chi Hang Li, Chris Patmore, Hayden Scott Baron
October 23, 2006

Make your own anime with this unique introductory guide to Japanese animation. You'll learn every stage of the animation process from scripting and storyboarding to preparing and distributing your film. Everything is clearly explained with step-by-step tutorials and packed with color screengrabs,...

Storyboards: Motion In Art

Mark A. Simon
October 11, 2006

Among the most useful tools in the production of any TV show or film is the storyboard, which is the visual blueprint of a project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and...

3ds Max 9 Essentials: Autodesk Media and Entertainment Courseware

Autodesk
October 06, 2006

Bring 3D film effects to the big screen. Generate realistic characters for a top-selling game. Create rich and complex design visualization. Autodesk® 3ds Max® 9 lets you maximize your productivity and tackle challenging animation projects. And this book, developed by Autodesk insiders, lets you...

COLLADA: Sailing the Gulf of 3D Digital Content Creation

Remi Arnaud, Mark C. Barnes
August 30, 2006

COLLADA is a COLLAborative Design Activity for establishing an open standard Digital Asset schema for interactive 3D applications. This book explains in detail how to use the COLLADA technology in a project utilizing 3D assets, and ultimately how to create an effective content creation pipeline for...

Real-Time Volume Graphics

Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama, Daniel Weiskopf
July 21, 2006

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms...

Conferences

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