Games & Animation

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Game of X v.2: The Long Road to Xbox

1st Edition

Rusel DeMaria
October 02, 2018

Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of...

How to Cheat in Maya 2017: Tools and Techniques for Character Animation

1st Edition

Paul Naas
October 01, 2018

This is not a book about Maya software with a few animation pointers thrown in here and there. This is a guide to Maya software written by professional animators. This book provides you with complete, set-by-step walkthroughs of essential animation techniques that increase your speed and efficiency...

Game of X v.1: Xbox

1st Edition

Rusel DeMaria
October 01, 2018

Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft’s unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was...

Rig it Right! Maya Animation Rigging Concepts, 2nd edition

2nd Edition

Tina O'Hailey
September 24, 2018

Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint...

Reverse Design: Super Mario World

1st Edition

Patrick Holleman
September 18, 2018

The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design:...

Reverse Design: Half-Life

1st Edition

Patrick Holleman
September 14, 2018

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the...

Reverse Design: Chrono Trigger

1st Edition

Patrick Holleman
September 13, 2018

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the second installment in the Reverse Design series, looking at Chrono Trigger. Written in a readable format, it is broken down into four sections examining some of the most important topics...

Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling

1st Edition

Toiya Kristen Finley
September 12, 2018

Despite its significant growth over the past five years, the mobile and social videogame industry is still maturing at a rapid rate. Due to various storage and visual and sound asset restrictions, mobile and social gaming must have innovative storytelling techniques. Narrative Tactics grants...

The Video Games Textbook: History • Business • Technology

1st Edition

Brian J. Wardyga
September 04, 2018

The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with...

Reverse Design: Final Fantasy VI

1st Edition

Patrick Holleman
September 04, 2018

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the first installment in the Reverse Design series, looking at Final Fantasy VI. Written in a readable format, it is broken down into six sections examining some of the most important topics...

Reverse Design: Diablo II

1st Edition

Patrick Holleman
August 28, 2018

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the sixth installment in the Reverse Design series, looking at Diablo II. Written in a readable format, it is broken down into three sections examining three topics important to the game:...

Reverse Design: Final Fantasy VII

1st Edition

Patrick Holleman
August 28, 2018

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fifth installment in the Reverse Design series, looking at Final Fantasy VII. Written in a readable format, it is broken down into eight sections examining some of the most important...

Conferences

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