Games & Animation

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Reverse Design: Final Fantasy VII

1st Edition

Patrick Holleman
August 28, 2018

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fifth installment in the Reverse Design series, looking at Final Fantasy VII. Written in a readable format, it is broken down into eight sections examining some of the most important...

Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition

4th Edition

Tracy Fullerton
August 27, 2018

Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers. —  Richard Lemarchand, Interactive...

Game Engine Architecture, Third Edition

3rd Edition

Jason Gregory
August 17, 2018

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of...

Redesigning Animation: United Productions of America

1st Edition

Cinzia Bottini
August 14, 2018

The animation studio United Productions of America (UPA) was able to challenge Disney supremacy in the 1950s entertainment market by creating cutting-edge animated cartoons. UPA films express a simplified audiovisual language consisting of stylized layout designs, asymmetrical compositions, colors...

Real-Time Rendering, Fourth Edition

4th Edition

Tomas Akenine-Möller, Eric Haines, Naty Hoffman
August 06, 2018

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses...

Digital Forensic Art Techniques: A Professional’s Guide to Corel Painter

1st Edition

Natalie Murry
July 13, 2018

Digital Forensic Art Techniques: A Professional’s Guide to Corel PainterTM illustrates hands-on techniques to digitally create forensic art for police and investigative purposes.  Coverage focuses specifically on how to utilize the software to create realistic human likenesses, including composites...

Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences

1st Edition

George Kalmpourtzis
July 06, 2018

Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational...

GPU Pro 360 Guide to Rendering

1st Edition

Wolfgang Engel
July 03, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics...

Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry

1st Edition

S. Gregory Boyd, Brian Pyne, Sean F. Kane
June 20, 2018

Video Game Law is aimed at game developers and industry professionals who want to betterunderstand the industry or are in need of expert legal guidance. Given the rise in internationalcompetition, the increasing complexity of video game features, and the explosive growth of theindustry in general,...

GPU Pro 360 Guide to Geometry Manipulation

1st Edition

Wolfgang Engel
June 18, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading...

Winsor McCay: His Life and Art

1st Edition

John Canemaker
June 11, 2018

This volume is the only existing biography of one of America's greatest and most influential cartoonists. Winsor McCay (1867-1934) is universally acknowledged as the first master of both the comic strip and the animated cartoon. Although invented by others, both genres were developed into enduring...

Introduction to Computer Graphics with OpenGL ES

1st Edition

JungHyun Han
June 08, 2018

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance....

Conferences

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