Games & Animation

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GPU Pro 360 Guide to Geometry Manipulation

Wolfgang Engel
June 18, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading...

Winsor McCay: His Life and Art

John Canemaker
June 11, 2018

This volume is the only existing biography of one of America's greatest and most influential cartoonists. Winsor McCay (1867-1934) is universally acknowledged as the first master of both the comic strip and the animated cartoon. Although invented by others, both genres were developed into enduring...

Introduction to Computer Graphics with OpenGL ES

JungHyun Han
June 08, 2018

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance....

Game Devs & Others: Tales from the Margins

Tanya DePass
May 31, 2018

Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities. This collection of essays give people a chance to tell their stories and to let others know what life on the other side of the screen is like...

Essential Effects: Water, Fire, Wind, and More

Mauro Maressa
April 20, 2018

Animate the world around you! Follow along with veteran Disney effects artist Mauro Maressa as he teaches you how to create and animate natural phenomena like water, fire, smoke, lightning, lava, mud, and wind. Essential Effects will help you plan, draw, design, and animate traditional 2D effects,...

The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's

Brian Beuken
March 09, 2018

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware,...

Workflow: A Practical Guide to the Creative Process

Doron Meir
March 06, 2018

A pro isn’t just a person who can do it well. It’s a person who can do it well every time, on demand and on deadline; which is why the key to being a professional creative is having a great creative process. Whether it’s writing a book, animating a shot, designing a game level or composing a...

Multiplayer Online Games: Origins, Players, and Social Dynamics

Guo Freeman
February 23, 2018

Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as...

Surviving Game School…and the Game Industry After That

Michael Lynch, Adrian Earle
February 23, 2018

Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry....

Visual Design Concepts For Mobile Games

Chirstopher P Carman
February 16, 2018

This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically...

New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video.

Stephan Schütze, Anna Irwin-Schütze
February 16, 2018

The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it’s essential. If the audio doesn’t...

3D Game Environments: Create Professional 3D Game Worlds

Luke Ahearn
February 05, 2018

The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and...

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