Games & Animation

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Game AI Pro 360: Guide to Tactics and Strategy

1st Edition

Steve Rabin
September 23, 2019

Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers...

Game AI Pro 360: Guide to Architecture

1st Edition

Steve Rabin
September 23, 2019

Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further...

Game AI Pro 360: Guide to Movement and Pathfinding

1st Edition

Steve Rabin
September 23, 2019

Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI...

Game AI Pro 360: Guide to Character Behavior

1st Edition

Steve Rabin
September 23, 2019

Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers...

2D Graphics Programming for Games

1st Edition

John Pile,Jr.
September 23, 2019

The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an...

Understanding Kids, Play, and Interactive Design: How to Create Games Children Love

1st Edition

Mark Schlichting
September 11, 2019

This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping...

Dramatic Storytelling & Narrative Design: A Writer’s Guide to Video Games and Transmedia

1st Edition

Ross Berger
September 03, 2019

This book provides an industry professional’s firsthand POV into narrative design’s practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character...

The Art of Game Design: A Book of Lenses, Third Edition

3rd Edition

Jesse Schell
August 27, 2019

Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also...

Václav Trojan: Music Composition in Czech Animated Films

1st Edition

Marco Bellano
August 27, 2019

This book explores the Czech composer Václav Trojan (1907-1983) and his compositions for Jiri Trnka's films, a very influential puppet stop-motion animator. Trnka is regarded as one of the finest outcomes of Czech art in the aftermath of the Second World War and inspiration for contemporary...

An Introduction to GameGuru

1st Edition

Michael Matthew Messina
August 02, 2019

GameGuru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features available in the program. Details on how to perform more complex tasks are not found easily anywhere...

Doing Things with Games: Social Impact Through Play

1st Edition

Lindsay D. Grace
July 16, 2019

The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and...

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms

1st Edition

Geoffrey Engelstein, Isaac Shalev
July 11, 2019

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks...

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