Games & Animation


Per Page:

Computer Facial Animation

2nd Edition

Frederic I. Parke, Keith Waters
September 25, 2008

This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming mainstream in the industry. Over the past decade, since the publication of the first edition, there have been significant developments by academic research...

The Complete Guide to Torque X

1st Edition

John Kanalakis
August 26, 2008

For the first time in history, Microsoft has opened up its exclusive gaming platform to anyone who is interested in creating console games. Now, anyone can create a game for the Xbox 360 console without a publishing contract or expensive and hard-to-get developer versions of the console. The Torque...

Game Usability: Advancing the Player Experience

1st Edition

Katherine Isbister, Noah Schaffer
August 12, 2008

Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far...

Graphics and Visualization: Principles & Algorithms

1st Edition

T. Theoharis, Georgios Papaioannou, Nikolaos Platis, Nicholas M. Patrikalakis
May 30, 2008

This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important...

Multiplayer Gaming and Engine Coding for the Torque Game Engine

1st Edition

Edward F. Maurina
May 09, 2008

Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional game engine available from GarageGames. This book allows people to make multiplayer games with TGE and also tells them...

Professional Techniques for Video Game Writing

1st Edition

Wendy Despain
April 24, 2008

This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer,...

Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques

1st Edition

Jason Patnode
March 13, 2008

Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures...

Dungeons and Desktops: The History of Computer Role-Playing Games

1st Edition

Matt Barton
February 22, 2008

Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. This genre includes classics such as Ultima and The Bard’s Tale as well as more modern games such as World of...

Quests: Design, Theory, and History in Games and Narratives

1st Edition

Jeff Howard
January 24, 2008

This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each theoretical section is followed by a practical section...

Ray Tracing from the Ground Up

1st Edition

Kevin Suffern
September 06, 2007

With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts...

Game Character Modeling and Animation with 3ds Max

1st Edition

Yancey Clinton
August 31, 2007

This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline: 1. 3D modeling,...

Virtual Vixens: 3D Character Modeling and Scene Placement

1st Edition

Arndt von Koenigsmarck
July 26, 2007

Features software workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI.Hot, hotter, hottest. See how today's leading modeling artists create 3D characters that sizzle and get the techniques you'll need to create your own virtual vixens.Steven Stahlberg, Liam Kemp, Marco Patrito, and...