Games & Animation

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They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982

1st Edition

Alexander Smith
November 19, 2019

They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century,...

Once Upon a Pixel: Storytelling and Worldbuilding in Video Games

1st Edition

Eddie Paterson, Timothy Simpson-Williams, Will Cordner
November 08, 2019

Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming’s most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering...

Game Design Deep Dive: Platformers

1st Edition

Joshua Bycer
October 07, 2019

The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping – one of the oldest mechanics in the industry – and how it has evolved and changed over the years. The author looks at the...

Learning C# Programming with Unity 3D, second edition

2nd Edition

Alex Okita
September 25, 2019

Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D...

Game AI Pro 360: Guide to Tactics and Strategy

1st Edition

Steve Rabin
September 23, 2019

Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers...

Game AI Pro 360: Guide to Architecture

1st Edition

Steve Rabin
September 23, 2019

Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further...

Game AI Pro 360: Guide to Movement and Pathfinding

1st Edition

Steve Rabin
September 23, 2019

Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI...

Game AI Pro 360: Guide to Character Behavior

1st Edition

Steve Rabin
September 23, 2019

Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers...

2D Graphics Programming for Games

1st Edition

John Pile,Jr.
September 23, 2019

The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an...

Understanding Kids, Play, and Interactive Design: How to Create Games Children Love

1st Edition

Mark Schlichting
September 11, 2019

This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping...

Dramatic Storytelling & Narrative Design: A Writer’s Guide to Video Games and Transmedia

1st Edition

Ross Berger
September 03, 2019

This book provides an industry professional’s firsthand POV into narrative design’s practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character...

The Art of Game Design: A Book of Lenses, Third Edition

3rd Edition

Jesse Schell
August 27, 2019

Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also...

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