Games & Animation

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GPU Pro 360 Guide to Image Space

1st Edition

Wolfgang Engel
December 03, 2018

This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering image space in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The 15 articles by...

High Score! Expanded: The Illustrated History of Electronic Games 3rd Edition

1st Edition

Rusel DeMaria
December 03, 2018

In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including Space Invaders, Pac-Man, Centipede, Donkey Kong, Asteroids, SimCity, Quake, Myst, Tomb Raider, and more. This is...

Mechanical Creations in 3D: A Practical Look into Complex and Technical Setups for Animation & VFX

1st Edition

Stewart Jones
November 29, 2018

Cogs, cranks, wheels, plates, chains, springs and pistons - a nightmare for animators. This book shows 3D artists how to create, setup, control and automate movements for complex and technically challenging mechanical structures all while working on a super-detailed steampunk train! This book will...

GPU PRO 360 Guide to GPGPU

1st Edition

Wolfgang Engel
November 26, 2018

This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering general compute functionality in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The19...

Game of X Volume 1 and Game of X v.2 Standard set

1st Edition

Rusel DeMaria
November 21, 2018

The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design:...

GPU Pro 360 Guide to Shadows

1st Edition

Wolfgang Engel
November 19, 2018

This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016)  into a convenient single source anthology covering lighting and global illumination in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming...

GPU Pro 360 Guide to 3D Engine Design

1st Edition

Wolfgang Engel
November 19, 2018

This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016)  into a convenient single source anthology covering mobile GPUs and the architecture of  tile-based GPUs. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming...

GPU Pro 360 Guide to Mobile Devices

1st Edition

Wolfgang Engel
November 12, 2018

This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016)  into a convenient single source anthology covering rendering techniques in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The...

20 Essential Games to Study

1st Edition

Joshua Bycer
November 05, 2018

The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game...

Game Audio Programming 2: Principles and Practices

1st Edition

Guy Somberg
October 18, 2018

Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers...

Game of X v.2: The Long Road to Xbox

1st Edition

Rusel DeMaria
October 02, 2018

Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of...

How to Cheat in Maya 2017: Tools and Techniques for Character Animation

1st Edition

Paul Naas
October 01, 2018

This is not a book about Maya software with a few animation pointers thrown in here and there. This is a guide to Maya software written by professional animators. This book provides you with complete, set-by-step walkthroughs of essential animation techniques that increase your speed and efficiency...

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