Games & Animation

Games

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The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's

Brian Beuken
March 09, 2018

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware,...

Workflow: A Practical Guide to the Creative Process

Doron Meir
March 06, 2018

A pro isn’t just a person who can do it well. It’s a person who can do it well every time, on demand and on deadline; which is why the key to being a professional creative is having a great creative process. Whether it’s writing a book, animating a shot, designing a game level or composing a...

Surviving Game School…and the Game Industry After That

Michael Lynch, Adrian Earle
March 05, 2018

Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry....

Multiplayer Online Games: Origins, Players, and Social Dynamics

Guo Freeman
February 23, 2018

Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as...

Visual Design Concepts For Mobile Games

Chirstopher P Carman
February 16, 2018

This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically...

New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video.

Stephan Schütze, Anna Irwin-Schütze
February 16, 2018

The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it’s essential. If the audio doesn’t...

3D Game Environments: Create Professional 3D Game Worlds

Luke Ahearn
February 05, 2018

The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and...

Digital Love: Romance and Sexuality in Games

Heidi McDonald
November 14, 2017

Scholars and professionals from all over the world, across experience levels and the gender and sexuality spectrum, share experiences and analysis of romance and sexuality in video games. Whether discussing casual sex in the Star Wars universe; analyzing various Otome games; examining "the gaze"...

How to Cheat in Adobe Animate CC

Myra Ferguson, Chris Georgenes
November 13, 2017

Would you rather take months to learn every tool, every feature, and every concept in Adobe Animate or start right now making your own creations with just a few steps? Myra Ferguson is teaming up with Chris Georgenes to help you create great animation, bring objects to life with cool motion effects...

Punk Playthings: Provocations for 21st Century Game Makers

Sean Taylor, Chris Lowthorpe
November 10, 2017

Punk Playthings is an antidote to complacency and orthodoxy. Packed with probes and provocations that explore game making through fresh lenses for uncertain times, it challenges gaming monoculture by constructing a trading space for ideas and learning from across domains and cultures. Punk...

Situational Game Design

Brian Upton
October 31, 2017

Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but...

The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fourth Edition

John M. Blain
September 26, 2017

Blender is a free and open source graphics program for computer modeling and animation incorporating Photorealstic Rendering, Realistic Materials, Character Rigging, Sculpting, UV Unwrapping, Compositing, Simulation, Camera and Object Tracking, Game Creation and Video Editing. The program is...

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