Games & Animation

Games

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Procedural Storytelling in Game Design

2nd Edition

Tanya X. Short, Tarn Adams
March 13, 2019

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this...

The Advanced Game Narrative Toolbox

1st Edition

Tobias Heussner
February 28, 2019

The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a...

Creative Character Design 2e

2nd Edition

Bryan Tillman
February 07, 2019

Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies,...

Game of X Volume 1 and Game of X v.2 Standard set

1st Edition

Rusel DeMaria
February 07, 2019

The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design:...

Developing Creative Content for Games

1st Edition

Greg Johnson
January 29, 2019

This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for...

Game Anim: Video Game Animation Explained

1st Edition

Jonathan Cooper
January 25, 2019

What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book de-mystifies the animation side of game development, explaining...

Computer Graphics Through OpenGL®: From Theory to Experiments

3rd Edition

Sumanta Guha, Sumanta Guha
January 07, 2019

COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning...

Game Development and Simulation with Unreal Technology, Second Edition

2nd Edition

Alireza Tavakkoli
December 20, 2018

Dr. Alireza Tavakkoli’s Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now, unreal technology is one of the most potent and...

The Pyramid of Game Design: Designing, Producing and Launching Service Games

1st Edition

Nicholas Lovell
December 18, 2018

Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun...

GPU Pro 360 Guide to Lighting

1st Edition

Wolfgang Engel
December 10, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology on lighting. This volume is complete with 24 articles by leading programmers that describes rendering techniques of global...

GPU Pro 360 Guide to Image Space

1st Edition

Wolfgang Engel
December 03, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that operate primarily in image space. This volume is complete with 15 articles by leading...

High Score! Expanded: The Illustrated History of Electronic Games 3rd Edition

1st Edition

Rusel DeMaria
December 03, 2018

In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including Space Invaders, Pac-Man, Centipede, Donkey Kong, Asteroids, SimCity, Quake, Myst, Tomb Raider, and more. This is...

Conferences

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