Games & Animation


Per Page:

Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition

Tracy Fullerton
August 17, 2018

Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers. —  Richard Lemarchand, Interactive...

Game Engine Architecture, Third Edition

Jason Gregory
August 14, 2018

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of...

Real-Time Rendering, Fourth Edition

Tomas Akenine-Möller, Eric Haines, Naty Hoffman
August 06, 2018

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses...

The Video Games Textbook: History • Business • Technology

Brian J. Wardyga
August 03, 2018

The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with...

Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling

Toiya Kristen Finley
August 02, 2018

Despite its significant growth over the past five years, the mobile and social videogame industry is still maturing at a rapid rate. Due to various storage and visual and sound asset restrictions, mobile and social gaming must have innovative storytelling techniques. Narrative Tactics grants...

Rig it Right! Maya Animation Rigging Concepts, 2nd edition

Tina O'Hailey
August 02, 2018

Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint...

How to Cheat in Maya 2017: Tools and Techniques for Character Animation

Paul Naas
July 16, 2018

This is not a book about Maya software with a few animation pointers thrown in here and there. This is a guide to Maya software written by professional animators. This book provides you with complete, set-by-step walkthroughs of essential animation techniques that increase your speed and efficiency...

Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences

George Kalmpourtzis
July 06, 2018

Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational...

GPU Pro 360 Guide to Rendering

Wolfgang Engel
July 03, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics...

Video Game Law: Everything you need to know about Legal and Business Issues in the Game Industry

S. Gregory Boyd, Brian Pyne, Sean F. Kane
June 20, 2018

Video Game Law is aimed at game developers and industry professionals who want to betterunderstand the industry or are in need of expert legal guidance. Given the rise in internationalcompetition, the increasing complexity of video game features, and the explosive growth of theindustry in general,...

GPU Pro 360 Guide to Geometry Manipulation

Wolfgang Engel
June 18, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading...

Introduction to Computer Graphics with OpenGL ES

JungHyun Han
June 08, 2018

OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Han’s Introduction to Computer Graphics with OpenGL ES achieves this perfect balance....