Games & Animation

Animation

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Writing an Interactive Story

1st Edition

Pierre Lacombe, Gabriel Feraud, Clement Riviere
January 16, 2020

Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games. Writing an Interactive Story will help the reader in...

Costume Design for Video Games: An Exploration of Historical and Fantastical Skins

1st Edition

Sandy Appleoff Lyons
January 08, 2020

Costume Design for Video Games: An Exploration of Historical and Fantastical Skins explores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of Iconic period pieces. From the real and the imagined, Costume Design for Video...

Producing Animation 3e

3rd Edition

Catherine Winder, Zahra Dowlatabadi, Tracey Miller-Zarneke
January 03, 2020

Producing Animation is a clear and comprehensive guide to a dynamic industry. Already a relied-upon resource by professionals and students alike, this book covers the process from concept to screen while defining the role of the producer at each phase. The third edition features new content on the...

On Animation: The Director's Perspective Vol 2

1st Edition

Ron Diamond
December 11, 2019

On Animation: The Director's Perspective is a collection of interviews with 23 animated feature-film directors. These extensive interviews were conducted over the past several years by filmmakers and educators (and peers to the directors interviews) Tom Sito and Bill Kroyer. Interviews cover...

On Animation Set

1st Edition

Ron Diamond
December 09, 2019

On Animation: The Director's Perspective is a collection of interviews with 21 animated feature-film directors. These extensive interviews were conducted over the past several years by filmmakers and educators (and peers to the directors interviewd) Tom Sito and Bill Kroyer. Interviews cover...

On Animation: The Director's Perspective Vol 1

1st Edition

Ron Diamond
October 28, 2019

Be a fly on the wall as industry leaders Bill Kroyer and Tom Sito take us through insightful face-to-face interviews, revealing, in these two volumes, the journeys of 23 world-class directors as they candidly share their experiences and personal views on the process of making feature animated films...

Game AI Pro 360: Guide to Tactics and Strategy

1st Edition

Steve Rabin
September 23, 2019

Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers...

Game AI Pro 360: Guide to Architecture

1st Edition

Steve Rabin
September 23, 2019

Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further...

Václav Trojan: Music Composition in Czech Animated Films

1st Edition

Marco Bellano
August 27, 2019

This book explores the Czech composer Václav Trojan (1907-1983) and his compositions for Jiri Trnka's films, a very influential puppet stop-motion animator. Trnka is regarded as one of the finest outcomes of Czech art in the aftermath of the Second World War and inspiration for contemporary...

The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition

5th Edition

John M. Blain
April 30, 2019

Blender™ is a free Open Source 3D Creation Suite supporting the entire modeling and animation pipeline – modeling, rigging, animation, simulation, rendering, compositing and motion tracking. The program also includes Video Editing and Grease Pencil 2D Animation. The program is free to download and...

3ds Max Basics for Modeling Video Game Assets: Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines

1st Edition

William Culbertson
April 24, 2019

A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform...

The FORCE Companion: Quick Tips and Tricks

1st Edition

Mike Mattesi, Swendly Benilia
April 01, 2019

Swendly Benilia shares with us simple and tangible tips and tricks to understanding and drawing FORCE across hundreds of drawings full of dunamism and energy! This book is an expellant companion to the FORCE brand since it delivers hundreds of FORCE drawings with succinct notations, filtered and...

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