Games & Animation

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Foundations of Physically Based Modeling and Animation

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Donald H. House, John C. Keyser
January 6, 2017

Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generate...

Game Audio Programming: Principles and Practices

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Guy Somberg
October 10, 2016

Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more kn...

The Animator’s Sketchbook: How to See, Interpret & Draw Like a Master Animator

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Tony White
August 10, 2016

The Animator’s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core sk...

Stop Motion: Craft Skills for Model Animation

Susannah Shaw
January 23, 2017

Stop motion animation is a challenging and time-consuming skill that requires patience, adaptability, and a close eye to detail. Stop Motion: Craft Skills for Model Animation, 3rd Edition is the essential guide to help stop motion animators overcome these challenges of this highly-skilled...

Interactive Stories and Video Game Art: A Storytelling Framework for Game Design

Chris Solarski
January 18, 2017

The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for...

JavaScript for Sound Artists: Learn to Code with the Web Audio API

William Turner, Steve Leonard
January 17, 2017

Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio...

Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling

Toiya Kristen Finley
January 15, 2017

Practical advice is given for improving narrative design and writing in mobile/social games. While storytelling in mobile/social games has improved in the last 5 years, it’s still maturing. This book addresses areas where the narrative in mobile/social games tends to be weak or does not take into...

How to Cheat in Maya 2017: Tools and Techniques for Character Animation

Paul Naas
January 15, 2017

This is not a book about Maya software with a few animation pointers thrown in here and there. This is a guide to Maya software written by professional animators. This book provides you with complete, set-by-step walkthroughs of essential animation techniques that increase your speed and efficiency...

Essential Effects: Water, Fire, Wind, and More

Mauro Maressa
January 15, 2017

Animate the world around you! Follow along with veteran Disney effects artist Mauro Maressa as he teaches you how to create and animate natural phenomena like water, fire, smoke, lightning, lava, mud, and wind. Essential Effects will help you plan, draw, design, and animate traditional 2D effects,...

Foundations of Physically Based Modeling and Animation

Donald H. House, John C. Keyser
January 06, 2017

Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these...

Test Drive Blender: A Starter Manual for New Users

John M. Blain
January 04, 2017

This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of objects and characters. The objects and characters can be placed in scenes. The scenes are captured by camera and rendered into digital images. The...

Character Creation for Games and Animation: Professional Techniques with Maya and ZBrush

Michael Ingrassia
December 30, 2016

Learn the proper tools, techniques and methods used by the pros, along with many tips and tricks to achieving amazing character creations. Readers will also gain an understanding of the processes, workflows and methods used in a studio pipeline from an Art Director’s point of view. This book...

Level Design: Processes and Experiences

Christopher W. Totten
December 28, 2016

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels,...

Talking to Artists / Talking to Programmers: How to Get Programmers and Artists Communicating

Wendy Despain
December 27, 2016

Artists and programmers often work together on complex projects in stressful environments and things don’t always go smoothly. Miscommunication and misunderstandings are common as these two disciplines often use the same words to mean different things when they talk to each other. Unintentional...

FORCE: Drawing Human Anatomy

Mike Mattesi
December 20, 2016

The newest book in Michael Mattesi’s Force Drawing series takes movement to the next level. Force: Drawing Human Anatomy, explores the different facets of motion and the human body. As opposed to the memorization technique, Mattesi stresses the function of each body part and how gravity relative to...

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