Games & Animation

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Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality

1st Edition

Featured

Craig Caldwell
May 24, 2017

Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it include...

Prepare to Board! Creating Story and Characters for Animated Features and Shorts

3rd Edition

Featured

Nancy Beiman
June 12, 2017

Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy B...

Procedural Generation in Game Design

1st Edition

Featured

Tanya Short, Tarn Adams
June 1, 2017

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to c...

Building Virtual Reality with Unity and Steam VR

1st Edition

Featured

Jeff W Murray
June 6, 2017

The golden age of virtual reality is here; take the first step into V.R. programming and development with Jeff W. MurrayBuilding Virtual Reality with Unity and SteamVR. Murray explores some of the topical issues surrounding virtual reality; including V.R. sickness, telepresence, performance issues a...

Computer Graphics Through OpenGL®: From Theory to Experiments

3rd Edition

Sumanta Guha, Sumanta Guha
January 07, 2019

COMPREHENSIVE COVERAGE OF SHADERS AND THE PROGRAMMABLE PIPELINE From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning...

Game Development and Simulation with Unreal Technology, Second Edition

2nd Edition

Alireza Tavakkoli
December 20, 2018

Dr. Alireza Tavakkoli’s Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now, unreal technology is one of the most potent and...

The Pyramid of Game Design: Designing, Producing and Launching Service Games

1st Edition

Nicholas Lovell
December 18, 2018

Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun...

GPU Pro 360 Guide to Lighting

1st Edition

Wolfgang Engel
December 10, 2018

This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016)  into a convenient single source anthology covering 3D engine design in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The ...

GPU Pro 360 Guide to Image Space

1st Edition

Wolfgang Engel
December 03, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that operate primarily in image space. This volume is complete with 15 articles by leading...

High Score! Expanded: The Illustrated History of Electronic Games 3rd Edition

1st Edition

Rusel DeMaria
December 03, 2018

In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including Space Invaders, Pac-Man, Centipede, Donkey Kong, Asteroids, SimCity, Quake, Myst, Tomb Raider, and more. This is...

Mechanical Creations in 3D: A Practical Look into Complex and Technical Setups for Animation & VFX

1st Edition

Stewart Jones
November 29, 2018

Cogs, cranks, wheels, plates, chains, springs and pistons - a nightmare for animators. This book shows 3D artists how to create, setup, control and automate movements for complex and technically challenging mechanical structures all while working on a super-detailed steampunk train! This book will...

GPU PRO 360 Guide to GPGPU

1st Edition

Wolfgang Engel
November 26, 2018

Wolfgang Engel’s GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers general purpose GPU. This volume is complete with 19 articles by leading programmers that focus on the techniques that...

GPU Pro 360 Guide to Shadows

1st Edition

Wolfgang Engel
November 19, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Shadows gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that are used to generate shadow data. This volume is complete with 15 articles by leading...

GPU Pro 360 Guide to 3D Engine Design

1st Edition

Wolfgang Engel
November 19, 2018

Wolfgang Engel’s GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine. This volume is complete with articles by leading programmers that focus on various...

GPU Pro 360 Guide to Mobile Devices

1st Edition

Wolfgang Engel
November 12, 2018

Wolfgang Engel’s GPU Pro 360 Guide to Mobile Devices gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers computer graphics in mobile devices. This volume is complete with 18 articles by leading programmers that focus...

20 Essential Games to Study

1st Edition

Joshua Bycer
November 05, 2018

The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game...

Conferences

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