Ergonomics & Human Factors

Human Computer Interaction

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Aviation Psychology and Human Factors, Second Edition

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Monica Martinussen, David R. Hunter
June 23, 2017

This book covers the application of psychological principles and techniques to situations and problems of aviation. It offers an overview of the role psychology plays in aviation, system design, selection and training of pilots, characteristics of pilots, safety, and passenger behavior. It covers co...

Vehicle Feedback and Driver Situation Awareness

Guy H. Walker, Neville A. Stanton, Paul M. Salmon
April 17, 2018

A potentially troubling aspect of modern vehicle design – some would argue - is a trend towards isolating the driver and reducing vehicle feedback, usually in the name of comfort and refinement but increasingly because of automation. There can be little doubt cars have become more civilised over...

Handbook of Virtual Environments: Design, Implementation, and Applications, Second Edition

Kelly S. Hale, Kay M. Stanney
April 10, 2018

A Complete Toolbox of Theories and Techniques The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a...

Data-Driven Storytelling

Nathalie Henry Riche, Christophe Hurter, Nicholas Diakopoulos, Sheelagh Carpendale
March 29, 2018

This book presents an accessible introduction to data-driven storytelling. Resulting from unique discussions between data visualization researchers and data journalists, it offers an integrated definition of the topic, presents vivid examples and patterns for data storytelling, and calls out key...

Skill Training in Multimodal Virtual Environments

Massîmo Bergamasco, Benoit Bardy, Daniel Gopher
March 09, 2018

The advent of augmented reality technologies used to assist human operators in complex manipulative operations—has brought an urgency to research into the modeling and training of human skills in Virtual Environments. However, modeling a specific act still represents a challenge in cognitive...

Computer Systems Experiences of Users with and Without Disabilities: An Evaluation Guide for Professionals

Simone Borsci, Masaaki Kurosu, Stefano Federici, Maria Laura Mele
March 09, 2018

This book provides the necessary tools for the evaluation of the interaction between the user who is disabled and the computer system that was designed to assist that person. The book creates an evaluation process that is able to assess the user's satisfaction with a developed system. Presenting a...

Multiplayer Online Games: Origins, Players, and Social Dynamics

Guo Freeman
February 23, 2018

Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as...

Brain–Computer Interfaces Handbook: Technological and Theoretical Advances

Chang S. Nam, Anton Nijholt, Fabien Lotte
January 24, 2018

This handbook is a valuable resource to anyone involved with improvement of people's lives by replacing, restoring, supplementing and improving motor action, and understanding the neural bases of such functions. While there are several other resources available, there is no handbook such as this...

Human Factors in Simple and Complex Systems, Third Edition

Robert W. Proctor, Trisha Van Zandt
December 26, 2017

Recently, there have been a number of advances in technology, including in mobile devices, globalization of companies, display technologies and healthcare, all of which require significant input and evaluation from human factors specialists. Accordingly, this textbook has been completely updated,...

Vehicle Simulation: Perceptual Fidelity in the Design of Virtual Environments

Alfred T. Lee
November 08, 2017

This book covers the problem of fidelity in the design of virtual environments with specific reference to the design of vehicle simulators. The default design goal has been on the physical replication of a given real-world environment and, in the case of vehicles, the specific appearance and...

Eco-Driving: From Strategies to Interfaces

Rich C. Mcllroy, Neville A. Stanton
October 18, 2017

Eco-driving has the potential to save fuel and reduce emissions without having to make any changes to vehicles or road infrastructure. This book provides an in-depth understanding of the contemporary issues in the human factors aspects of eco-driving strategies and interfaces and the effects on...

Intelligent Adaptive Systems: An Interaction-Centered Design Perspective

Ming Hou, Simon Banbury, Catherine Burns
October 12, 2017

As ubiquitous as the atmosphere, intelligent adaptive systems (IASs) surround us in our daily lives. When designed well, these systems sense users and their environments so that they can provide support in a manner that is not only responsive to the evolving situation, but unnoticed by the user. A...

Ghosts in the Machine: Rethinking Learning Work and Culture in Air Traffic Control

Christine Owen
October 10, 2017

This book provides a socio-cultural analysis of the ways in which air traffic controllers formally and informally learn about their work and the active role that organisational cultures play in shaping interpretation and meaning. In particular, it describes the significant role that organizational...

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