1st Edition

An Introduction to HTML5 Game Development with Phaser.js

By Travis Faas Copyright 2017
    300 Pages 83 B/W Illustrations
    by A K Peters/CRC Press

    300 Pages 83 B/W Illustrations
    by A K Peters/CRC Press

    Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.

    Key Features

    • Chapter objectives and examples with sample code make concepts easy to grasp
    • Master questions and chapter summaries further help to solidify these concepts
    • Feature boxes that contain important hints and things to note help keep readers on the right path
    • This book uses a "building blocks" approach to game development and starts with the technology required to get things running
    • Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts
    • Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples

    Chapter 1: Introduction

    Chapter 2: About HTML5 Games

    Chapter 3: Workspace Setup

    Chapter 4: Phaser – Basic Setup

    Chapter 5: Phaser Basics

    Chapter 6: Game Examples

    Chapter 7: Deployment

    Chapter 8: Conclusion

    Appendices

    Biography

    Travis Faas is a lecturer at IUPUI (Indiana University-Purdue University Indianapolis) where he teaches game and web development. Before that he worked for a digital marketing agency, producing interactive websites for clients small to large. He strives to bring his work knowledge into the classroom, teaching students the most up-to-date software to enable them to turn their creative passion into engaging interactive experiences.