2nd Edition

3D Game Environments Create Professional 3D Game Worlds

By Luke Ahearn Copyright 2017
    361 Pages
    by A K Peters/CRC Press

    361 Pages
    by A K Peters/CRC Press

    From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.

    Key Features

  • The entire game world development process; from planning to 3D modeling, UV layout, and creating textures.
  • Exercises and projects to practice with; each section includes projects to guide you through creating different world genres.
  • The updated companion website—www.lukeahearn.com/textures/ now includes video tutorials in addition to updated sample textures, shaders, materials, actions, brushes, program demos, plug-ins and all art from the book—all the tools you need in one place.
  • Chapter 1: Orientation to Game World Optimization

    Chapter 2: 3D Concepts

    Chapter 3: Shaders and Models

    Chapter 4: Planning the Low Polygon Urban Environment

    Chapter 5: Modeling the Large Urban Environment

    Chapter 6: Texturing the Large Urban Environment

    Chapter 7: Introduction to Natural Environments

    Chapter 8: Terrain

    Chapter 9: Filling the World—Trees, Plants, Rocks, Water, and Sky

    Chapter 10: Modeling and Texturing the Jungle Base

    Chapter 11: Focus on the Futuristic Interior—Normal Maps and Multipass Shaders

    Biography

    Luke Ahearn is a lifelong artist born in New Orleans, LA that now lives
    in Central California. He is a successfully published author of both
    fiction and nonfiction, most recently completing Transition, the third
    book in the Euphoria Z Series. Many of his books are in their 2nd, 3rd,
    and 4th editions. He has over 20 years of professional game development
    experience in lead positions; designer, producer, and art director on
    over 15 published game titles including Dead Reckoning and America’s
    Army. He has also worked as a background artist at EA. He has written
    many books on game development including Focal Press’ 3D Game Textures
    3rd Edition. He is fluent in 3D Studio Max, Photoshop, Mudbox, and
    various game editors. Luke can be reached at www.lukeahearn.com.