1st Edition

Game Audio Implementation A Practical Guide Using the Unreal Engine

By Richard Stevens, Dave Raybould Copyright 2016
    486 Pages
    by Routledge

    486 Pages
    by Routledge

    Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.

    The accompanying website (www.gameaudioimplementation.com) includes:

    • 12 downloadable demonstration games
    • A unique exercise level for you to develop for your portfolio
    • An up-to-date online bibliography with further reading for each chapter
    • A free sound library with hundreds of game SFX 

    Acknowledgments

    Introduction

    Chapter 00: Loading Sequence: Quick Start

    Chapter 01:  Sound Part A: Ambience and Environment

    Chapter 02: Sound Part B: Procedural Sound Design

    Chapter 03: Music Part A: Quick Start

    Chapter 04: Music Part B: Basics and Parallel Forms

    Chapter 05: Music Part C: Transitional Forms

    Chapter 06: Dialogue

    Chapter 07: Making it Real

    Chapter 08: Making it Good

    Chapter 09: Advanced: Weapons

    Chapter 10: Advanced: Vehicle

    Chapter 11: Advanced: Sports Dialogue and Crowds

    Chapter 12: Advanced: Music

    Conclusion

    Appendix A: Core Concepts

    Appendix B: Blueprint Primer

    Appendix C: Testing, Troubleshooting, and Good Practice

    Credits

    Quick Reference

     

    Biography

    Richard Stevens leads the Masters in Sound and Music for Interactive Games program at Leeds Beckett University, and promotes the games audio education and research through international conference talks, publications, panels, and workshops.Dave Raybould is Senior Lecturer at Leeds Beckett University where he teaches games audio, sound design, and synthesis. In his time off he likes to relax by being chased and bitten by police dogs.