1st Edition

Game Programming for Artists

By Jarryd Huntley, Hanna Brady Copyright 2018
    172 Pages 18 B/W Illustrations
    by A K Peters/CRC Press

    172 Pages 18 B/W Illustrations
    by A K Peters/CRC Press

    172 Pages 18 B/W Illustrations
    by A K Peters/CRC Press

    Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!

    Foreword

    Introduction

    Chapter 1 ◾ Introduction to Programming

    Chapter 2 ◾ Introduction to Game Engines

    Chapter 3 ◾ The Recipes

    Chapter 4 ◾ Introduction to Object-Oriented

    Chapter 5 ◾ Introduction to C#

    Chapter 6 ◾ Static, Singletons, and Game Managers

    Chapter 7 ◾ Endless Runner

    Chapter 8 ◾ Artificial Intelligence (AI) and Non-Player Characters (NPCs)

    Chapter 9 ◾ Physics-Based Character Controller

    APPENDIX

    ACKNOWLEDGMENTS

    A (MOSTLY SERIOUS) BASIC GAME JARGON GLOSSARY

    INDEX

    Biography

    Jarryd Huntley is a leader in the Cleveland game development community, teaching game programming at a community college and directing events to support local developers. When not in the classroom or at an event, he can be found visiting aquariums with his family or travelling to conferences with his guitar.


    Hanna Brady is a freelance game writer. She works on mobile and indie games. In her spare time, she writes fiction, travels, and plays board games with her awesome family.