1st Edition

Human-Computer Interaction Designing for Diverse Users and Domains

Edited By Andrew Sears, Julie A. Jacko Copyright 2009
    284 Pages 44 B/W Illustrations
    by CRC Press

    288 Pages 44 B/W Illustrations
    by CRC Press

    Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking resource, Human-Computer Interaction: Designing for Diverse Users and Domains emphasizes design for users as such as children, older adults, and individuals with physical, cognitive, visual, and hearing impairments. It also discusses HCI in the context of specific domains including healthcare, games, and the aerospace industry.

     

    Topics include the role of gender in HCI, information technology and older adults, motor vehicle driver interfaces, and user-centered design in games. While human-computer interaction may have emerged from within computing, significant contributions have come from a variety of fields including industrial engineering, psychology, education, and graphic design. No where is this more apparent then when designing solutions for users as diverse as children, older adults, and individuals with physical, cognitive, visual, or hearing impairments.

    Designing for Diversity
    The Digital Divide: The Role of Gender in Human Computer Interaction, J. Cooper and M.B. Kugler
    Information Technology and Older Adults, S.J. Czaja and C.C. Lee
    HCI for Kids, A. Bruckman, A. Bandlow, and A. Forte
    Information Technology for Cognitive Support, A.F. Newell, A. Carmichael, P. Gregor, N. Alm, and A. Waller
    Physical Disabilities and Computing Technologies: An Analysis of Impairments, A. Sears, M. Young, and J. Feng
    Perceptual Impairments: New Advancements Promoting Technological Access, J.A. Jacko, V.K. Leonard, and I.U. Scott
    Universal Accessibility and Functionally Illiterate Populations: Implications for HCI, Design, and Testing, W.M. Gribbons
    Computing Technologies for Deaf and Hard of Hearing Users, V.L. Hanson

    Application/Domain Specific Design
    Human-Computer Interaction in Health Care, François Sainfort, J.A. Jacko, P.J. Edwards, and B.C. Booske
    Why We Play: Affect and the Fun of Games: Designing Emotions for Games, Entertainment Interfaces and Interactive Products, N. Lazzaro
    Motor Vehicle Driver Interfaces, P. Green
    Human-Computer Interaction in Aerospace, S.J. Landry
    User-Centered Design in Games, R.J. Pagulayan, K. Keeker, T. Fuller, D. Wixon, and R.L. Romero

    Biography

    Julie A. Jacko, Andrew Sears