1st Edition

3ds Max 8 MAXScript Essentials

By Autodesk Copyright 2006
    242 Pages
    by Routledge

    242 Pages
    by Routledge

    Write your own MAXScript functions and utilities to create custom tools and UI elements, and automate repetitive tasks. Demonstrated techniques include the creation of objects, arrays, collections, control structures, parametric objects, and the construction of UI elements. The downloadable resources contain media files that allow you to practice the techniques with real-world examples demonstrating how you can use then in a production environment.

    1. MAXScript Basics
    Syntax and Organization
    MAXScript Listener
    Variables and scope
    Functions
    Structures
    Conditional statements
    Loop Structures
    Collections
    Creating and running scripts
    Conclusion
    2. Construction User Interfaces
    Building User Interfaces
    Creating a Working Script
    Conclusion
    3. 3ds Max User Interface
    Copy / Instance / Reference
    Advanced tools
    4. Understanding Objects and Classes
    Class Hierarchy
    Basic Data Types
    Properties
    Methods
    Working with MAXScript Reference
    5. Transforms and Animation
    Position and Scale Transform Properties
    Animation
    6. Working with MAXScript Objects
    Objectives
    Introduction
    Applying Modifiers
    Lights and Cameras
    Lights
    Cameras
    Materials
    Controlling the Renderer
    Callbacks
    Randomizing
    Conclusion

    Appendix
    Index

    Biography

    Autodesk's Media and Entertainment division produces award-winning software tools designed for digital media creation, management and delivery across all disciplines: from film and television visual effects, color grading and editing to animation, game development, web/interactive, and design visualization. Autodesk Media and Entertainment is based in Montreal, Quebec, Canada.