After completing my Ph.D. in psychology from the University of Paris Descartes-Sorbonne in 2004, I stepped aside from academic research to work with an educational toy manufacturer, VTech, and a few years later entered the video game industry. I have worked at Ubisoft Paris, Ubisoft Montreal, LucasArts (San Francisco), and Epic Games (Cary, NC) to help guide the studios, and their projects, toward improved user experience practices. I'm using cognitive science knowledge and the scientific method to concretely solve design problems and make sure the player experience is always enjoyable and engaging, while reaching business goals. I'm interested in game-based learning, and how overall video games can improve people's lives, and society. I'm also the founder and curator of the Game UX Summit, which launched in Durham, NC in May of 2016, hosted by Epic Games. I have worked on many projects across multiple platforms (PC, console, mobile, and VR), including the Tom Clancy’s Rainbow Six franchise, Star Wars: 1313, Paragon, Fortnite, and Spyjinx.
Areas of Research / Professional Expertise
Cognitive Psychology, User Experience, User Research, UX Strategy, Education, Game-Based Learning, Video Games, Game Development.