Dr. Muhammad Mobeen Movania received his PhD degree in Advance Computer Graphics and Visualization from Nanyang Technological Unviversity (NTU), Singapore. After his graduation, he joined as a research scientist at the Institute for Infocomm Research (I2R), a division of A-Star Singapore. His responsibilities there were research and development in the areas of computer graphics and animation.

Before joining NTU, he was a junior graphics programmer at Data Communication and Control (DCC) Pvt. Ltd., Karachi, Pakistan. He was working on DirectX and OpenGL API for producing real-time interactive tactical simulators and dynamic integrated training simulators. His research interests include GPU-based volumetric rendering techniques, GPU technologies, real-time soft body physics, real-time dynamic shadows, real-time collision detection and response, and hierarchical geometric data structures. He is also the author of the OpenCloth project (http://code.google.com/p/opencloth), which implements various cloth simulation algorithms in OpenGL. His blog (http://mmmovania.blogspot.com) lists a lot of useful graphics tips/tricks and is being frequented by a lot of computer graphics enthusiasts.

Dr. Movania has published several international conference and journal papers in the area of computer graphics and visualization including a poster at SIGGRAPH 2013. He has written a book (OpenGL Development Cookbook published by Packt Publishing) which details several applied recipes on using modern OpenGL. He has also authored a book chapter in (OpenGL Insights published by AK Peters/CRC Press). He has served as a reviewer for several recent books on OpenGL and OpenGL ES. Dr. Movania is currently serving as an Assistant Professor at DHA Suffa University, Karachi, Pakistan.
PhD, Nanyang Technological University, 2012
Areas of Research / Professional Expertise
GPU-based volume rendering techniques
Real-time soft body physics
Real-time dynamic shadows
Real-time collision detection and response
High performance computing
Parallel Computing using OpenCL and CUDA
GPU Shaders
Hierarchical geometric data structures
Personal Interests
Squash, Cricket, Soccer