FEATURED AUTHOR
Steve Rabin
Steve Rabin is a principal software engineer at Nintendo of America, where he researches new techniques for Nintendo’s platforms, architects development tools, and supports Nintendo developers. He has been involved with game AI for over 17 years, consisting of game development, conferences, books, teaching, and running the AI Game Programmers Guild.
Biography
Steve Rabin is a principal software engineer at Nintendo of America, where he researches new techniques for Nintendo’s current and future platforms, architects development tools such as the Wii U CPU Profiler, and supports Nintendo developers. Before Nintendo, Steve worked primarily as an AI engineer at several Seattle start-ups including Gas Powered Games, WizBang Software Productions, and Surreal Software. He organized and edited the AI Game Programming Wisdom series of books, the book Introduction to Game Development, and has over two dozen articles published in the Game Programming Gems series. He’s been an invited keynote speaker at several academic AI conferences, spoken at the Game Developers Conference, and spoken at numerous Nintendo development conferences in North America and Europe. He organizes the 2-day AI Summit at GDC and has moderated the AI roundtables. Steve founded and manages the professional group known as the AI Game Programmers Guild, with over 350 members worldwide. He has also taught game AI at the DigiPen Institute of Technology for the last 8 years and has earned a BS in computer engineering and an MS in computer science, both from the University of Washington.Education
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Masters in Computer Science, University of Washington, 2005
BS in Computer Engineering, University of Washington, 1996