Winning Ways for Your Mathematical Plays, Volume 3

2nd Edition

Elwyn R. Berlekamp, John H. Conway, Richard K. Guy

A K Peters/CRC Press
Published September 10, 2003
Reference - 275 Pages
ISBN 9781568811437 - CAT# K00721

For Instructors Request Inspection Copy

USD$75.95

Currently out of stock
Add to Wish List
FREE Standard Shipping!

Summary

In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 3, the authors examine Games played in Clubs, giving case studies for coin and paper-and-pencil games, such as Dots-and-Boxes and Nimstring. From the Table of Contents: - Turn and Turn About - Chips and Strips - Dots-and-Boxes - Spots and Sprouts - The Emperor and His Money - The King and the Consumer - Fox and Geese; Hare and Hounds - Lines and Squares

Instructors

We provide complimentary e-inspection copies of primary textbooks to instructors considering our books for course adoption.

Request an
e-inspection copy

Share this Title