They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982

1st Edition

Alexander Smith

CRC Press
December 2, 2019 Forthcoming
Reference - 624 Pages
ISBN 9781138389908 - CAT# K399508

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In They Create Worlds , Alexander Smith comprehensively examine the individuals, companies, and market forces that have shaped the development of the video game industry around the world from its inception in 1971 to the end of the PS2 era as accurately as currently available sources allow. These books are intended to be foundational works for the study and understanding of interactive entertainment and will focus on all the major product areas generally defined as being a part of the "video game industry," including coin-operated amusements, home consoles, games created for personal computers, handheld video game consoles, and games created for cell phones, smart phones, and tablets.


Key Features

  • The most in-depth examination of the video game industry ever written, They Create Worlds examines the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry.
  • The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives who have never told their stories before.
  • Spread over three volumes, They Create Worlds examines the design innovations, sales and marketing techniques, and economic forces that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century.
  • The books will examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books
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