The Multiplayer Classroom: Designing Coursework as a Game

1st Edition

Lee Sheldon

CRC Press
March 24, 2020 Forthcoming
Reference - 256 Pages - 100 Color Illustrations
ISBN 9780367249052 - CAT# K423812

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Go beyond gamification’s badges and leaderboards with the new edition of the book first published in 2011 that helped transform education. Going far beyond the first edition, forthrightly examining what worked and what didn’t over years of development, here are the tools to design any structured learning experience as a game to engage your students, raise their grades and ensure their attendance. Suitable for use in the classroom or the boardroom, the book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. You will also hear case studies, both past and present, from others teaching in their own multiplayer classrooms around the world. You don't need any experience making games or even playing games to use this book. You don’t even need a computer. Yet, you will join many hundreds of educators who have learned how to create multiplayer games for any age on any subject.

Key selling features:

  • An entirely new approach to teaching and classroom management.
  • Teaches professional educators or those learning to be educators, a new and exciting way to present course material.
  • Covers all types of classes – not discipline specific.
  • Reader-friendly style introduces the content and concepts in a logical way and includes real-life case studies.


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