3rd Edition

Storyboards: Motion In Art

By Mark Simon Copyright 2007

    Among the most useful tools in the production of any TV show or film is the storyboard, which is the visual blueprint of a project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication.

    Storyboards: Motion in Art 3/e is an in depth look at the production and business of storyboards. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to :

    * Develop and Improve your boards
    * Work with directors
    * Develop your resume and your portfolio
    * Market your talent
    * Create and improve a storyboard using computers

    Packed full of practical industry information and examples, this book will help the reader improve their skills to either land their first assignment or advance their career.

    ACKNOWLEDGMENTS
    INTRODUCTION
    Chapter 1 - What Are Storyboards
    PART ONE - GETTING STARTED
    Chapter 2 - Getting Started
    Chapter 3 - What It Takes to be a Storyboard Artist
    Chapter 4 - Education
    Chapter 5 - Materials
    Chapter 6 - Benefits to Production
    PART TWO - THE ART OF STORYBOARDING
    Chapter 7 - Drawing Quick Thumbnail Storyboards
    Chapter 8 - Sketching Perspective
    Chapter 9 -Final Storyboard Art and Clean Up
    Chapter 10 - Storyboard Coloring
    Chapter 11 - Presentation Boards versus Production Boards
    Chapter 12 - Live-Action Boards
    Chapter 13 - Animation Boards
    Chapter 14 - Gaming and Multi-Media Boards
    Chapter 15 - Live Event and Theme Park Boards
    Chapter 16 - Laser Show Boards
    Chapter 17 - Comps
    Chapter 18 - Animatics
    Chapter 19 - Previz
    Chapter 20 - Styles
    Chapter 21 - Directing Shots
    Chapter 22 - Working With Directors
    Chapter 23 - Screen Direction
    Chapter 24 - Staging & Composition
    Chapter 25 - References and Research
    Chapter 26 - Illustrated Camera Techniques
    Chapter 27 - Numbering
    Chapter 28 - Contrast and Mood
    Chapter 29 - Special Effects
    Chapter 30 - Conceptual Illustration
    Chapter 31 - Computers and Software
    Chapter 32 - Tricks of the Trade
    Chapter 33 - Presentation and Delivery
    PART THREE - THE BUSINESS OF STORYBOARDING
    Chapter 34 - Resumes
    Chapter 35 - Portfolios
    Chapter 36 - Education and Skills
    Chapter 37 - How I Got Started
    Chapter 38 - Who Hires Storyboard Artists
    Chapter 39 - Finding A Job
    Chapter 40 - Prepping For Each Job
    Chapter 41 - How Productions Work
    Chapter 42 - What Producers Look For
    Chapter 43 - Pricing
    Chapter 44 - Estimating
    Chapter 45 - Billing Practices
    Chapter 46 - Licensing
    Chapter 47 - Trade Practices
    Chapter 48 - Format
    Chapter 49 - Agents and Artists Reps
    Chapter 50 - Unions
    Chapter 51 - Business Aspects
    PART FOUR - INTERVIEWS
    Chapter 52 - Alex Saviuk
    Storyboard/Comic Book Artist
    Chapter 53 - Mark Moore
    ILM Vice President and Senior Executive in Charge of Production and previous Storyboard Artist
    Chapter 54 - Sean Cushing
    Chapter 56 - Tim Burgard
    Chapter 59 - Lyle Grant
    Chapter 60 - Jeff Dates
    PART 5 - EXERCISES
    Chapter 61 - Exercise 1
    Chapter 62 - Exercise 2
    Chapter 63 - Exercise 3
    Chapter 64 - Exercise 4
    Chapter 65 - Exercise 5
    Chapter 66 - Exercise 6
    Chapter 67 - Exercise 7
    PART 6 - EXPERIMENT
    Chapter 68 - Experiment
    PART 7 - APPENDICES
    Forms
    Reference Books
    AMAKING OF@ BOOKS
    AART OF@ BOOKS
    SPECIAL EFFECTS
    THE SCREENPLAY
    ANIMATION
    ONLINE REFERENCES
    REFERENCE BOOKS
    STORYBOARDING/DIRECTING
    MARKETING
    ARCHITECTURE AND INTERIORS
    PERIODICALS
    RESOURCE GUIDES
    PART 8 - STORYBOARD SAMPLES GLOSSARY

    Biography

    Mark Simon founded and owns A&S Animation, Inc., an award-winning cel animation house in Florida and Animatics & Storyboards, Inc., the largest storyboard house in the southern United States, which has provided work on over 1,200 productions. Mark's accomplishments range from being the owner of an award-winning advertising firm, to a syndicated cartoonist, production designer of film, TV, and animations and writing entertainment industry books and lecturing. Having won over 30 animation awards for his efforts, Mark has directed TIMMY'S LESSONS IN NATURE, MY WIFE IS PREGNANT, A MESSAGE FROM GOD, and SUBURBAN CINDERELLA, numerous commercials, training videos and television series special effects. Mark also teaches at the DAVE School (Digital Animation and Visual Effects) located at Universal Studios Orlando. A&S Animation develops and produces animation for commercials, TV, training videos and the web. The A&S team has produced award-winning shorts and commercials, shows for Nickelodeon and Cartoon Network, and designed sets and special effects on live-action feature films. Prior to its release, A&S has participated in the development of DigiCel Flipbook Pro, the fastest growing digital ink & paint software in the industry. Mark's animation and storyboarding articles have appeared in various industry magazines and he's the author of STORYBOARDS: MOTION IN ART, 2nd Edition, published by Focal Press. Visit the authors website at www.FunnyToons.tv

    "With more than 20 years of experience in storyboarding, production designing, producing, directing, animating, a defintive book, and multiple lectures, Mark is widely regarded as one of the nation's leading storyboard artists and scholars." - Bauhaus Software

    "Simon aims to help artists develop and improve their skills, collaborate with directors, build their resumes and portfolios and market their work. Let's not forget Simon's efforts to inform artists of the latest industry knowledge, and help them create and improve their storyboards with computers." - Bauhaus Software

    The new edition of Mark Simon's Storyboards, Motion in Art is a pretty comprehensive book. Not just about animation storyboarding, it also covers live action, gaming, theme-Park boards, laser show boards and advertising storyboards, he has written 64 chapters, appendices, a preface, an intro and actually starts the book with two pages of acknowledgements that include not only names and addresses, but websites and emails too. This author does his research! This entire book is just as compreshensive and reads somewhat like a textbook with a sense of humor. Exercises are grouped at the end of the book rather than with each chapter. Everything is illustrated very well, in both B&W and color. At the end are some wonderful interviews.- Libby Reed, Animation World Magazine, April 2007